RunUO/Scripts/Items/Houses/Monopoly/RUOVersion.cs

137 lines
No EOL
4.3 KiB
C#

/*
* The two lines following this entry specify what RunUO version you are running.
* In order to switch to RunUO 1.0 Final, remove the '//' in front of that setting
* and add '//' in front of '#define RunUO_2_RC1'. Warning: If you comment both
* out, many commands in this system will not work. Enjoy!
*/
#define RunUO_2_RC1
//#define RunUO_1_Final
using System;
using System.Collections;
using Server;
using Server.Multis;
using Server.Network;
#if (RunUO_2_RC1)
using Server.Commands;
#endif
namespace Knives.TownHouses
{
public class RUOVersion
{
private static Hashtable s_Commands = new Hashtable();
public static void AddCommand(string com, AccessLevel acc, TownHouseCommandHandler cch)
{
s_Commands[com.ToLower()] = cch;
#if(RunUO_1_Final)
Server.Commands.Register(com, acc, new CommandEventHandler(OnCommand));
#elif(RunUO_2_RC1)
Server.Commands.CommandSystem.Register(com, acc, new CommandEventHandler(OnCommand));
#endif
}
public static void OnCommand(CommandEventArgs e)
{
if (s_Commands[e.Command.ToLower()] == null)
return;
((TownHouseCommandHandler)s_Commands[e.Command.ToLower()])(new CommandInfo(e.Mobile, e.Command, e.ArgString, e.Arguments));
}
public static void UpdateRegion(TownHouseSign sign)
{
if (sign.House == null)
return;
#if(RunUO_1_Final)
sign.House.Region.Coords = new ArrayList(sign.Blocks);
sign.House.Region.MinZ = sign.MinZ;
sign.House.Region.MaxZ = sign.MaxZ;
sign.House.Region.Unregister();
sign.House.Region.Register();
sign.House.Region.GoLocation = sign.BanLoc;
#elif(RunUO_2_RC1)
sign.House.UpdateRegion();
Rectangle3D rect = new Rectangle3D(Point3D.Zero, Point3D.Zero);
for (int i = 0; i < sign.House.Region.Area.Length; ++i)
{
rect = sign.House.Region.Area[i];
rect = new Rectangle3D(new Point3D(rect.Start.X - sign.House.X, rect.Start.Y - sign.House.Y, sign.MinZ), new Point3D(rect.End.X - sign.House.X, rect.End.Y - sign.House.Y, sign.MaxZ));
sign.House.Region.Area[i] = rect;
}
sign.House.Region.Unregister();
sign.House.Region.Register();
sign.House.Region.GoLocation = sign.BanLoc;
#endif
}
public static bool RegionContains(Region region, Mobile m)
{
#if(RunUO_1_Final)
return region.Mobiles.Contains(m);
#elif(RunUO_2_RC1)
return region.GetMobiles().Contains(m);
#endif
}
public static Rectangle3D[] RegionArea(Region region)
{
#if(RunUO_1_Final)
Rectangle3D[] rects = new Rectangle3D[region.Coords.Count];
Rectangle2D rect = new Rectangle2D(Point2D.Zero, Point2D.Zero);
for (int i = 0; i < rects.Length && i < region.Coords.Count; ++i)
{
rect = (Rectangle2D)region.Coords[i];
rects[i] = new Rectangle3D(new Point3D(rect.Start.X, rect.Start.Y, region.MinZ), new Point3D(rect.End.X, rect.End.Y, region.MaxZ));
}
return rects;
#elif(RunUO_2_RC1)
return region.Area;
#endif
}
}
public class VersionHouse : BaseHouse
{
public VersionHouse(int id, Mobile m, int locks, int secures)
: base(id, m, locks, secures)
{
}
public override Rectangle2D[] Area { get { return new Rectangle2D[5]; } }
#if(RunUO_2_RC1)
public override Point3D BaseBanLocation { get { return Point3D.Zero; } }
#endif
public VersionHouse(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
}
}
}