RunUO/Scripts/Items/Minor Artifacts/DreadPirateHat.cs

61 lines
No EOL
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class DreadPirateHat : TricorneHat
{
public override int LabelNumber{ get{ return 1063467; } }
public override int BaseColdResistance{ get{ return 14; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public DreadPirateHat()
{
Hue = 0x497;
SkillBonuses.SetValues( 0, Utility.RandomCombatSkill(), 10.0 );
Attributes.BonusDex = 8;
Attributes.AttackChance = 10;
Attributes.NightSight = 1;
}
public DreadPirateHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 3 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 3 )
{
Resistances.Cold = 0;
Resistances.Poison = 0;
}
if ( version < 1 )
{
Attributes.Luck = 0;
Attributes.AttackChance = 10;
Attributes.NightSight = 1;
SkillBonuses.SetValues( 0, Utility.RandomCombatSkill(), 10.0 );
SkillBonuses.SetBonus( 1, 0 );
}
}
}
}