RunUO/Scripts/Items/Minor Artifacts/ML/MelisandesCorrodedHatchet.cs

43 lines
No EOL
914 B
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class MelisandesCorrodedHatchet : Hatchet
{
public override int LabelNumber{ get{ return 1072115; } } // Melisande's Corroded Hatchet
[Constructable]
public MelisandesCorrodedHatchet()
{
Hue = 0x494;
SkillBonuses.SetValues( 0, SkillName.Lumberjacking, 5.0 );
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 15;
Attributes.WeaponDamage = -50;
WeaponAttributes.SelfRepair = 4;
}
public MelisandesCorrodedHatchet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}