RunUO/Scripts/Items/Minor Artifacts/ML/TalonBite.cs

48 lines
No EOL
1,011 B
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class TalonBite : OrnateAxe
{
public override int LabelNumber{ get{ return 1075029; } } // Talon Bite
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public TalonBite()
{
ItemID = 0x2D34;
Hue = 0x47E;
SkillBonuses.SetValues( 0, SkillName.Tactics, 10.0 );
Attributes.BonusDex = 8;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 35;
WeaponAttributes.HitHarm = 33;
WeaponAttributes.UseBestSkill = 1;
}
public TalonBite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}