RunUO/Scripts/Items/Minor Artifacts/ML/WildfireBow.cs

48 lines
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class WildfireBow : ElvenCompositeLongbow
{
public override int LabelNumber{ get{ return 1075044; } } // Wildfire Bow
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public WildfireBow() : base()
{
Hue = 0x489;
SkillBonuses.SetValues( 0, SkillName.Archery, 10 );
WeaponAttributes.ResistFireBonus = 25;
Velocity = 15;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = cold = pois = nrgy = chaos = direct = 0;
fire = 100;
}
public WildfireBow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}