RunUO/Scripts/Items/Misc/Prism of Light/CrystallineFragments.cs

36 lines
693 B
C#

using System;
using Server;
namespace Server.Items
{
public class CrystallineFragments : Item
{
public override int LabelNumber{ get{ return 1073160; } } // Crystalline Fragments
[Constructable]
public CrystallineFragments() : base( 0x223B )
{
LootType = LootType.Blessed;
Hue = 0x47E;
}
public CrystallineFragments( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}