RunUO/Scripts/Items/New Haven Quest Rewards/BraceletOfResilience.cs

40 lines
820 B
C#

using System;
using Server;
namespace Server.Items
{
public class BraceletOfResilience : GoldBracelet
{
public override int LabelNumber{ get{ return 1077627; } } // Bracelet of Resilience
[Constructable]
public BraceletOfResilience()
{
LootType = LootType.Blessed;
Attributes.DefendChance = 5;
Resistances.Fire = 5;
Resistances.Cold = 5;
Resistances.Poison = 5;
Resistances.Energy = 5;
}
public BraceletOfResilience( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}