RunUO/Scripts/Items/Skill Items/Fishing/FishingPole.cs

73 lines
No EOL
1.7 KiB
C#

using System;
using System.Collections;
using Server.Targeting;
using Server.Items;
using Server.Engines.Harvest;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Network;
namespace Server.Items
{
public class FishingPole : Item
{
[Constructable]
public FishingPole() : base( 0x0DC0 )
{
Layer = Layer.TwoHanded;
Weight = 8.0;
}
public override void OnDoubleClick( Mobile from )
{
Point3D loc = GetWorldLocation();
if ( !from.InLOS( loc ) || !from.InRange( loc, 2 ) )
from.LocalOverheadMessage( MessageType.Regular, 0x3E9, 1019045 ); // I can't reach that
else
Fishing.System.BeginHarvesting( from, this );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
BaseHarvestTool.AddContextMenuEntries( from, this, list, Fishing.System );
}
public override bool CheckConflictingLayer( Mobile m, Item item, Layer layer )
{
if ( base.CheckConflictingLayer( m, item, layer ) )
return true;
if ( layer == Layer.OneHanded )
{
m.SendLocalizedMessage( 500214 ); // You already have something in both hands.
return true;
}
return false;
}
public FishingPole( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 && Layer == Layer.OneHanded )
Layer = Layer.TwoHanded;
}
}
}