RunUO/Scripts/Items/Skill Items/Magical/Scrolls/SpellweavingScrolls.cs

566 lines
No EOL
9.8 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ArcaneCircleScroll : SpellScroll
{
[Constructable]
public ArcaneCircleScroll()
: this( 1 )
{
}
[Constructable]
public ArcaneCircleScroll( int amount )
: base( 600, 0x2D51, amount )
{
Hue = 0x8FD;
}
public ArcaneCircleScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GiftOfRenewalScroll : SpellScroll
{
[Constructable]
public GiftOfRenewalScroll()
: this( 1 )
{
}
[Constructable]
public GiftOfRenewalScroll( int amount )
: base( 601, 0x2D52, amount )
{
Hue = 0x8FD;
}
public GiftOfRenewalScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ImmolatingWeaponScroll : SpellScroll
{
[Constructable]
public ImmolatingWeaponScroll()
: this( 1 )
{
}
[Constructable]
public ImmolatingWeaponScroll( int amount )
: base( 602, 0x2D53, amount )
{
Hue = 0x8FD;
}
public ImmolatingWeaponScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AttuneWeaponScroll : SpellScroll
{
[Constructable]
public AttuneWeaponScroll()
: this( 1 )
{
}
[Constructable]
public AttuneWeaponScroll( int amount )
: base( 603, 0x2D54, amount )
{
Hue = 0x8FD;
}
public AttuneWeaponScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ThunderstormScroll : SpellScroll
{
[Constructable]
public ThunderstormScroll()
: this( 1 )
{
}
[Constructable]
public ThunderstormScroll( int amount )
: base( 604, 0x2D55, amount )
{
Hue = 0x8FD;
}
public ThunderstormScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class NatureFuryScroll : SpellScroll
{
[Constructable]
public NatureFuryScroll()
: this( 1 )
{
}
[Constructable]
public NatureFuryScroll( int amount )
: base( 605, 0x2D56, amount )
{
Hue = 0x8FD;
}
public NatureFuryScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SummonFeyScroll : SpellScroll
{
[Constructable]
public SummonFeyScroll()
: this( 1 )
{
}
[Constructable]
public SummonFeyScroll( int amount )
: base( 606, 0x2D57, amount )
{
Hue = 0x8FD;
}
public SummonFeyScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SummonFiendScroll : SpellScroll
{
[Constructable]
public SummonFiendScroll()
: this( 1 )
{
}
[Constructable]
public SummonFiendScroll( int amount )
: base( 607, 0x2D58, amount )
{
Hue = 0x8FD;
}
public SummonFiendScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ReaperFormScroll : SpellScroll
{
[Constructable]
public ReaperFormScroll()
: this( 1 )
{
}
[Constructable]
public ReaperFormScroll( int amount )
: base( 608, 0x2D59, amount )
{
Hue = 0x8FD;
}
public ReaperFormScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WildfireScroll : SpellScroll
{
[Constructable]
public WildfireScroll()
: this( 1 )
{
}
[Constructable]
public WildfireScroll( int amount )
: base( 609, 0x2D5A, amount )
{
Hue = 0x8FD;
}
public WildfireScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class EssenceOfWindScroll : SpellScroll
{
[Constructable]
public EssenceOfWindScroll()
: this( 1 )
{
}
[Constructable]
public EssenceOfWindScroll( int amount )
: base( 610, 0x2D5B, amount )
{
Hue = 0x8FD;
}
public EssenceOfWindScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DryadAllureScroll : SpellScroll
{
[Constructable]
public DryadAllureScroll()
: this( 1 )
{
}
[Constructable]
public DryadAllureScroll( int amount )
: base( 611, 0x2D5C, amount )
{
Hue = 0x8FD;
}
public DryadAllureScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class EtherealVoyageScroll : SpellScroll
{
[Constructable]
public EtherealVoyageScroll()
: this( 1 )
{
}
[Constructable]
public EtherealVoyageScroll( int amount )
: base( 612, 0x2D5D, amount )
{
Hue = 0x8FD;
}
public EtherealVoyageScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WordOfDeathScroll : SpellScroll
{
[Constructable]
public WordOfDeathScroll()
: this( 1 )
{
}
[Constructable]
public WordOfDeathScroll( int amount )
: base( 613, 0x2D5E, amount )
{
Hue = 0x8FD;
}
public WordOfDeathScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GiftOfLifeScroll : SpellScroll
{
[Constructable]
public GiftOfLifeScroll()
: this( 1 )
{
}
[Constructable]
public GiftOfLifeScroll( int amount )
: base( 614, 0x2D5F, amount )
{
Hue = 0x8FD;
}
public GiftOfLifeScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ArcaneEmpowermentScroll : SpellScroll
{
[Constructable]
public ArcaneEmpowermentScroll()
: this( 1 )
{
}
[Constructable]
public ArcaneEmpowermentScroll( int amount )
: base( 615, 0x2D60, amount )
{
Hue = 0x8FD;
}
public ArcaneEmpowermentScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}