147 lines
No EOL
3.9 KiB
C#
147 lines
No EOL
3.9 KiB
C#
using System;
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using Server;
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using Server.Targeting;
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using System.Collections;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2790, 0x27DB )]
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public class LeatherNinjaBelt : BaseWaist, IDyable, INinjaWeapon
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{
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public virtual int WrongAmmoMessage { get { return 1063301; } } //You can only place shuriken in a ninja belt.
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public virtual int NoFreeHandMessage { get { return 1063299; } } //You must have a free hand to throw shuriken.
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public virtual int EmptyWeaponMessage { get { return 1063297; } } //You have no shuriken in your ninja belt!
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public virtual int RecentlyUsedMessage { get { return 1063298; } } //You cannot throw another shuriken yet.
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public virtual int FullWeaponMessage { get { return 1063302; } } //You cannot add any more shuriken.
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public virtual int WeaponMinRange { get { return 2; } }
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public virtual int WeaponMaxRange { get { return 10; } }
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public virtual int WeaponDamage { get { return Utility.RandomMinMax(3, 5); } }
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public virtual Type AmmoType { get { return typeof(Shuriken); } }
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private int m_UsesRemaining;
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private Poison m_Poison;
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private int m_PoisonCharges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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set{ m_Poison = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonCharges
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{
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get { return m_PoisonCharges; }
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set { m_PoisonCharges = value; InvalidateProperties(); }
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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[Constructable]
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public LeatherNinjaBelt() : base( 0x2790 )
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{
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Weight = 1.0;
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Layer = Layer.Waist;
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}
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public LeatherNinjaBelt( Serial serial ) : base( serial )
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{
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}
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public void AttackAnimation(Mobile from, Mobile to)
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{
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if (from.Body.IsHuman)
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{
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from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
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}
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from.PlaySound(0x23A);
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from.MovingEffect(to, 0x27AC, 1, 0, false, false);
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
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if ( m_Poison != null && m_PoisonCharges > 0 )
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list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
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}
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public override bool OnEquip( Mobile from )
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{
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if (base.OnEquip(from))
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{
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from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
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return true;
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}
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return false;
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}
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public override void OnDoubleClick(Mobile from)
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{
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NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( IsChildOf( from ) )
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{
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list.Add(new NinjaWeapon.LoadEntry(this, 6222));
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list.Add(new NinjaWeapon.UnloadEntry(this, 6223));
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( (int) m_UsesRemaining );
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Poison.Serialize( m_Poison, writer );
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writer.Write( (int) m_PoisonCharges );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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m_Poison = Poison.Deserialize( reader );
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m_PoisonCharges = reader.ReadInt();
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break;
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}
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}
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}
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}
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} |