RunUO/Scripts/Items/Skill Items/Tailor Items/Dyetubs/StatuetteDyeTub.cs

74 lines
No EOL
1.8 KiB
C#

using System;
namespace Server.Items
{
public class StatuetteDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
{
public override bool AllowDyables{ get{ return false; } }
public override bool AllowStatuettes{ get{ return true; } }
public override int TargetMessage{ get{ return 1049777; } } // Target the statuette to dye
public override int FailMessage{ get{ return 1049778; } } // You can only dye veteran reward statuettes with this tub.
public override int LabelNumber{ get{ return 1049741; } } // Reward Statuette Dye Tub
public override CustomHuePicker CustomHuePicker{ get{ return CustomHuePicker.LeatherDyeTub; } }
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
}
[Constructable]
public StatuetteDyeTub()
{
LootType = LootType.Blessed;
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
return;
base.OnDoubleClick( from );
}
public StatuetteDyeTub( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Core.ML && m_IsRewardItem )
list.Add( 1076221 ); // 5th Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_IsRewardItem = reader.ReadBool();
break;
}
}
}
}
}