RunUO/Scripts/Items/Special/8th Anniversary Items/FountainOfLife.cs

280 lines
No EOL
6 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Multis;
namespace Server.Items
{
public class EnhancedBandage : Bandage
{
public static int HealingBonus { get { return 10; } }
public override int LabelNumber { get { return 1152441; } } // enhanced bandage
[Constructable]
public EnhancedBandage()
: this( 1 )
{
}
[Constructable]
public EnhancedBandage( int amount )
: base( amount )
{
Hue = 0x8A5;
}
public EnhancedBandage( Serial serial )
: base( serial )
{
}
public override bool Dye( Mobile from, DyeTub sender )
{
return false;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1075216 ); // these bandages have been enhanced
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); //version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
[FlipableAttribute( 0x2AC0, 0x2AC3 )]
public class FountainOfLife : BaseAddonContainer
{
public override BaseAddonContainerDeed Deed
{
get { return new FountainOfLifeDeed( m_Charges ); }
}
public override bool OnDragLift( Mobile from )
{
return false;
}
public virtual TimeSpan RechargeTime { get { return TimeSpan.FromDays( 1 ); } }
public override int LabelNumber { get { return 1075197; } } // Fountain of Life
public override int DefaultGumpID { get { return 0x484; } }
public override int DefaultDropSound { get { return 66; } }
public override int DefaultMaxItems { get { return 125; } }
private int m_Charges;
[CommandProperty( AccessLevel.GameMaster )]
public int Charges
{
get { return m_Charges; }
set { m_Charges = Math.Min( value, 10 ); InvalidateProperties(); }
}
private Timer m_Timer;
[Constructable]
public FountainOfLife()
: this( 10 )
{
}
[Constructable]
public FountainOfLife( int charges )
: base( 0x2AC0 )
{
m_Charges = charges;
m_Timer = Timer.DelayCall( RechargeTime, RechargeTime, new TimerCallback( Recharge ) );
}
public FountainOfLife( Serial serial )
: base( serial )
{
}
public override bool OnDragDrop( Mobile from, Item dropped )
{
if( dropped is Bandage )
{
bool allow = base.OnDragDrop( from, dropped );
if( allow )
Enhance( from );
return allow;
}
else
{
from.SendLocalizedMessage( 1075209 ); // Only bandages may be dropped into the fountain.
return false;
}
}
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
{
if( item is Bandage )
{
bool allow = base.OnDragDropInto( from, item, p );
if( allow )
Enhance( from );
return allow;
}
else
{
from.SendLocalizedMessage( 1075209 ); // Only bandages may be dropped into the fountain.
return false;
}
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1075217, m_Charges.ToString() ); // ~1_val~ charges remaining
}
public override void OnDelete()
{
if( m_Timer != null )
m_Timer.Stop();
base.OnDelete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); //version
writer.Write( m_Charges );
writer.Write( (DateTime)m_Timer.Next );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Charges = reader.ReadInt();
DateTime next = reader.ReadDateTime();
if( next < DateTime.UtcNow )
m_Timer = Timer.DelayCall( TimeSpan.Zero, RechargeTime, new TimerCallback( Recharge ) );
else
m_Timer = Timer.DelayCall( next - DateTime.UtcNow, RechargeTime, new TimerCallback( Recharge ) );
}
public void Recharge()
{
m_Charges = 10;
Enhance( null );
}
public void Enhance( Mobile from )
{
for( int i = Items.Count - 1; i >= 0 && m_Charges > 0; --i )
{
if ( Items[i] is EnhancedBandage )
continue;
Bandage bandage = Items[i] as Bandage;
if( bandage != null )
{
Item enhanced;
if( bandage.Amount > m_Charges )
{
bandage.Amount -= m_Charges;
enhanced = new EnhancedBandage( m_Charges );
m_Charges = 0;
}
else
{
enhanced = new EnhancedBandage( bandage.Amount );
m_Charges -= bandage.Amount;
bandage.Delete();
}
if ( from == null || !TryDropItem( from, enhanced, false ) ) // try stacking first
DropItem( enhanced );
}
}
InvalidateProperties();
}
}
public class FountainOfLifeDeed : BaseAddonContainerDeed
{
public override int LabelNumber { get { return 1075197; } } // Fountain of Life
public override BaseAddonContainer Addon { get { return new FountainOfLife( m_Charges ); } }
private int m_Charges;
[CommandProperty( AccessLevel.GameMaster )]
public int Charges
{
get { return m_Charges; }
set { m_Charges = Math.Min( value, 10 ); InvalidateProperties(); }
}
[Constructable]
public FountainOfLifeDeed()
: this( 10 )
{
}
[Constructable]
public FountainOfLifeDeed( int charges )
: base()
{
LootType = LootType.Blessed;
m_Charges = charges;
}
public FountainOfLifeDeed( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); //version
writer.Write( m_Charges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Charges = reader.ReadInt();
}
}
}