RunUO/Scripts/Items/Special/Bulk Order Rewards/Blacksmithy/AncientSmithyHammer.cs

134 lines
No EOL
2.8 KiB
C#

using System;
using Server;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute( 0x13E4, 0x13E3 )]
public class AncientSmithyHammer : BaseTool
{
private int m_Bonus;
private SkillMod m_SkillMod;
[CommandProperty( AccessLevel.GameMaster )]
public int Bonus
{
get
{
return m_Bonus;
}
set
{
m_Bonus = value;
InvalidateProperties();
if ( m_Bonus == 0 )
{
if ( m_SkillMod != null )
m_SkillMod.Remove();
m_SkillMod = null;
}
else if ( m_SkillMod == null && Parent is Mobile )
{
m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus );
((Mobile)Parent).AddSkillMod( m_SkillMod );
}
else if ( m_SkillMod != null )
{
m_SkillMod.Value = m_Bonus;
}
}
}
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
if ( m_Bonus != 0 && parent is Mobile )
{
if ( m_SkillMod != null )
m_SkillMod.Remove();
m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus );
((Mobile)parent).AddSkillMod( m_SkillMod );
}
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved( parent );
if ( m_SkillMod != null )
m_SkillMod.Remove();
m_SkillMod = null;
}
public override CraftSystem CraftSystem{ get{ return DefBlacksmithy.CraftSystem; } }
public override int LabelNumber{ get{ return 1045127; } } // ancient smithy hammer
[Constructable]
public AncientSmithyHammer( int bonus ) : this( bonus, 600 )
{
}
[Constructable]
public AncientSmithyHammer( int bonus, int uses ) : base( uses, 0x13E4 )
{
m_Bonus = bonus;
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = 0x482;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_Bonus != 0 )
list.Add( 1060451, "#1042354\t{0}", m_Bonus.ToString() ); // ~1_skillname~ +~2_val~
}
public AncientSmithyHammer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Bonus );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Bonus = reader.ReadInt();
break;
}
}
if ( m_Bonus != 0 && Parent is Mobile )
{
if ( m_SkillMod != null )
m_SkillMod.Remove();
m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus );
((Mobile)Parent).AddSkillMod( m_SkillMod );
}
if ( Hue == 0 )
Hue = 0x482;
}
}
}