RunUO/Scripts/Items/Special/House Raffle/HouseRaffleRegion.cs

69 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Accounting;
using Server.Items;
using Server.Spells.Sixth;
using Server.Targeting;
namespace Server.Regions
{
public class HouseRaffleRegion : BaseRegion
{
private HouseRaffleStone m_Stone;
public HouseRaffleRegion( HouseRaffleStone stone )
: base( null, stone.PlotFacet, Region.DefaultPriority, stone.PlotBounds )
{
m_Stone = stone;
}
public override bool AllowHousing( Mobile from, Point3D p )
{
if ( m_Stone == null )
return false;
if ( m_Stone.IsExpired )
return true;
if ( m_Stone.Deed == null )
return false;
Container pack = from.Backpack;
if ( pack != null && ContainsDeed( pack ) )
return true;
BankBox bank = from.FindBankNoCreate();
if ( bank != null && ContainsDeed( bank ) )
return true;
return false;
}
private bool ContainsDeed( Container cont )
{
List<HouseRaffleDeed> deeds = cont.FindItemsByType<HouseRaffleDeed>();
for ( int i = 0; i < deeds.Count; ++i )
{
if ( deeds[i] == m_Stone.Deed )
return true;
}
return false;
}
public override bool OnTarget( Mobile m, Target t, object o )
{
if ( m.Spell != null && m.Spell is MarkSpell && m.AccessLevel == AccessLevel.Player )
{
m.SendLocalizedMessage( 501800 ); // You cannot mark an object at that location.
return false;
}
return base.OnTarget( m, t, o );
}
}
}