RunUO/Scripts/Items/Special/Veteran Rewards/Banner.cs

386 lines
9.7 KiB
C#

using System;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public class Banner : Item, IAddon, IDyable, IRewardItem
{
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
public Item Deed
{
get
{
BannerDeed deed = new BannerDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
public bool FacingSouth
{
get{ return ( ItemID & 0x1 ) == 0; }
}
[Constructable]
public Banner( int itemID ) : base( itemID )
{
LootType = LootType.Blessed;
Movable = false;
}
public Banner( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Core.ML && m_IsRewardItem )
list.Add( 1076218 ); // 2nd Year Veteran Reward
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( Location, 2 ) )
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null && house.IsOwner( from ) )
{
from.CloseGump( typeof( RewardDemolitionGump ) );
from.SendGump( new RewardDemolitionGump( this, 1018318 ) ); // Do you wish to re-deed this banner?
}
else
from.SendLocalizedMessage( 1018330 ); // You can only re-deed a banner if you placed it or you are the owner of the house.
}
else
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public bool CouldFit( IPoint3D p, Map map )
{
if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
return false;
if ( FacingSouth )
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
else
return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
}
}
public class BannerDeed : Item, IRewardItem
{
public override int LabelNumber{ get{ return 1041007; } } // a banner deed
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
public BannerDeed() : base( 0x14F0 )
{
LootType = LootType.Blessed;
Weight = 1.0;
}
public BannerDeed( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1076218 ); // 2nd Year Veteran Reward
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
return;
if ( IsChildOf( from.Backpack ) )
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house != null && house.IsOwner( from ) )
{
from.CloseGump( typeof( InternalGump ) );
from.SendGump( new InternalGump( this ) );
}
else
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
}
else
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
private class InternalGump : Gump
{
public const int Start = 0x15AE;
public const int End = 0x15F4;
private BannerDeed m_Banner;
public InternalGump( BannerDeed banner ) : base( 100, 200 )
{
m_Banner = banner;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 25, 0, 520, 230, 0xA28 );
AddLabel( 70, 12, 0x3E3, "Choose a Banner:" );
int itemID = Start;
for ( int i = 1; i <= 4; i++ )
{
AddPage( i );
for ( int j = 0; j < 8; j++, itemID += 2 )
{
AddItem( 50 + 60 * j, 70, itemID );
AddButton( 50 + 60 * j, 50, 0x845, 0x846, itemID, GumpButtonType.Reply, 0 );
}
if ( i > 1 )
AddButton( 75, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, i - 1 );
if ( i < 4 )
AddButton( 475, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, i + 1 );
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Banner == null | m_Banner.Deleted )
return;
Mobile m = sender.Mobile;
if ( info.ButtonID >= Start && info.ButtonID <= End )
{
if ( ( info.ButtonID & 0x1 ) == 0 )
{
m.SendLocalizedMessage( 1042037 ); // Where would you like to place this banner?
m.Target = new InternalTarget( m_Banner, info.ButtonID );
}
}
}
}
private class InternalTarget : Target
{
private BannerDeed m_Banner;
private int m_ItemID;
public InternalTarget( BannerDeed banner, int itemID ) : base( -1, true, TargetFlags.None )
{
m_Banner = banner;
m_ItemID = itemID;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Banner == null || m_Banner.Deleted )
return;
if ( m_Banner.IsChildOf( from.Backpack ) )
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house != null && house.IsOwner( from ) )
{
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if ( p == null || map == null )
return;
Point3D p3d = new Point3D( p );
ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
if ( map.CanFit( p3d, id.Height ) )
{
house = BaseHouse.FindHouseAt( p3d, map, id.Height );
if ( house != null && house.IsOwner( from ) )
{
bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
if ( north && west )
{
from.CloseGump( typeof( FacingGump ) );
from.SendGump( new FacingGump( m_Banner, m_ItemID, p3d, house ) );
}
else if ( north || west )
{
Banner banner = null;
if ( north )
banner = new Banner( m_ItemID );
else if ( west )
banner = new Banner( m_ItemID + 1 );
house.Addons.Add( banner );
banner.IsRewardItem = m_Banner.IsRewardItem;
banner.MoveToWorld( p3d, map );
m_Banner.Delete();
}
else
from.SendLocalizedMessage( 1042039 ); // The banner must be placed next to a wall.
}
else
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
}
else
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
}
else
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
}
else
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
private class FacingGump : Gump
{
private BannerDeed m_Banner;
private int m_ItemID;
private Point3D m_Location;
private BaseHouse m_House;
private enum Buttons
{
Cancel,
East,
South
}
public FacingGump( BannerDeed banner, int itemID, Point3D location, BaseHouse house ) : base( 150, 50 )
{
m_Banner = banner;
m_ItemID = itemID;
m_Location = location;
m_House = house;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 0, 0, 300, 150, 0xA28 );
AddItem( 90, 30, itemID + 1 );
AddItem( 180, 30, itemID );
AddButton( 50, 35, 0x868, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 );
AddButton( 145, 35, 0x868, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Banner == null || m_Banner.Deleted || m_House == null )
return;
Banner banner = null;
if ( info.ButtonID == (int) Buttons.East )
banner = new Banner( m_ItemID + 1 );
if ( info.ButtonID == (int) Buttons.South )
banner = new Banner( m_ItemID );
if ( banner != null )
{
m_House.Addons.Add( banner );
banner.IsRewardItem = m_Banner.IsRewardItem;
banner.MoveToWorld( m_Location, sender.Mobile.Map );
m_Banner.Delete();
}
}
}
}
}
}