400 lines
10 KiB
C#
400 lines
10 KiB
C#
using System;
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using Server;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class DecorativeShield : Item, IAddon, IRewardItem
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{
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public Item Deed
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{
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get
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{
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DecorativeShieldDeed deed = new DecorativeShieldDeed();
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deed.IsRewardItem = m_IsRewardItem;
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return deed;
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}
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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public bool FacingSouth
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{
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get
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{
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if ( ItemID < 0x1582 )
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return ( ItemID & 0x1 ) == 0;
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return ItemID <= 0x1585;
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}
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}
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[Constructable]
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public DecorativeShield() : this( 0x156C )
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{
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}
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[Constructable]
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public DecorativeShield( int itemID ) : base( itemID )
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{
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Movable = false;
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}
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public DecorativeShield( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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list.Add( 1076220 ); // 4th Year Veteran Reward
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.InRange( Location, 2 ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && house.IsOwner( from ) )
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{
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from.CloseGump( typeof( RewardDemolitionGump ) );
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from.SendGump( new RewardDemolitionGump( this, 1049783 ) ); // Do you wish to re-deed this decoration?
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}
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else
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from.SendLocalizedMessage( 1049784 ); // You can only re-deed this decoration if you are the house owner or originally placed the decoration.
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}
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public bool CouldFit( IPoint3D p, Map map )
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{
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if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
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return false;
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if ( FacingSouth )
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return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
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else
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return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
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}
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}
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public class DecorativeShieldDeed : Item, IRewardItem
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{
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public override int LabelNumber{ get{ return 1049771; } } // deed for a decorative shield wall hanging
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public DecorativeShieldDeed() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public DecorativeShieldDeed( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076220 ); // 4th Year Veteran Reward
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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from.CloseGump( typeof( InternalGump ) );
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from.SendGump( new InternalGump( this ) );
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}
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else
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public static int GetWestItemID( int east )
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{
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switch ( east )
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{
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case 0x1582: return 0x1635;
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case 0x1583: return 0x1634;
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case 0x1584: return 0x1637;
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case 0x1585: return 0x1636;
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default: return east + 1;
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}
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}
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private class InternalGump : Gump
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{
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public const int Start = 0x156C;
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public const int End = 0x1585;
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private DecorativeShieldDeed m_Shield;
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private int m_Page;
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public InternalGump( DecorativeShieldDeed shield ) : this( shield, 1 )
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{
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}
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public InternalGump( DecorativeShieldDeed shield, int page ) : base( 150, 50 )
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{
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m_Shield = shield;
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m_Page = page;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddBackground( 25, 0, 500, 230, 0xA28 );
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int itemID = Start;
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for ( int i = 1; i <= 2; i++ )
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{
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AddPage( i );
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for ( int j = 0; j < 9 - i; j++ )
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{
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AddItem( 40 + j * 60, 70, itemID );
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AddButton( 60 + j * 60, 50, 0x845, 0x846, itemID, GumpButtonType.Reply, 0 );
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if ( itemID < 0x1582 )
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itemID += 2;
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else
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itemID += 1;
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}
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switch ( i )
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{
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case 1: AddButton( 455, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, 2 ); break;
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case 2: AddButton( 70, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, 1 ); break;
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}
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}
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Shield == null | m_Shield.Deleted )
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return;
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Mobile m = sender.Mobile;
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if ( info.ButtonID >= Start && info.ButtonID <= End )
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{
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if ( ( info.ButtonID & 0x1 ) == 0 && info.ButtonID < 0x1582 || info.ButtonID >= 0x1582 && info.ButtonID <= 0x1585 )
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{
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m.SendLocalizedMessage( 1049780 ); // Where would you like to place this decoration?
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m.Target = new InternalTarget( m_Shield, info.ButtonID );
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}
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}
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}
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}
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private class InternalTarget : Target
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{
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private DecorativeShieldDeed m_Shield;
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private int m_ItemID;
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public InternalTarget( DecorativeShieldDeed shield, int itemID ) : base( -1, true, TargetFlags.None )
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{
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m_Shield = shield;
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m_ItemID = itemID;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Shield == null || m_Shield.Deleted )
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return;
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if ( m_Shield.IsChildOf( from.Backpack ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house != null && house.IsOwner( from ) )
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{
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IPoint3D p = targeted as IPoint3D;
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Map map = from.Map;
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if ( p == null || map == null )
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return;
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Point3D p3d = new Point3D( p );
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ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
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if ( map.CanFit( p3d, id.Height ) )
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{
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house = BaseHouse.FindHouseAt( p3d, map, id.Height );
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if ( house != null && house.IsOwner( from ) )
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{
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bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
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bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
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if ( north && west )
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{
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from.CloseGump( typeof( FacingGump ) );
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from.SendGump( new FacingGump( m_Shield, m_ItemID, p3d, house ) );
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}
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else if ( north || west )
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{
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DecorativeShield shield = null;
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if ( north )
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shield = new DecorativeShield( m_ItemID );
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else if ( west )
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shield = new DecorativeShield( GetWestItemID( m_ItemID ) );
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house.Addons.Add( shield );
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shield.IsRewardItem = m_Shield.IsRewardItem;
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shield.MoveToWorld( p3d, map );
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m_Shield.Delete();
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}
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else
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from.SendLocalizedMessage( 1049781 ); // This decoration must be placed next to a wall.
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}
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else
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from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
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}
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else
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from.SendLocalizedMessage( 500269 ); // You cannot build that there.
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}
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else
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from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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}
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private class FacingGump : Gump
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{
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private DecorativeShieldDeed m_Shield;
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private int m_ItemID;
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private Point3D m_Location;
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private BaseHouse m_House;
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private enum Buttons
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{
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Cancel,
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South,
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East
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}
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public FacingGump( DecorativeShieldDeed shield, int itemID, Point3D location, BaseHouse house ) : base( 150, 50 )
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{
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m_Shield = shield;
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m_ItemID = itemID;
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m_Location = location;
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m_House = house;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 300, 150, 0xA28 );
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AddItem( 90, 30, GetWestItemID( itemID ) );
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AddItem( 180, 30, itemID );
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AddButton( 50, 35, 0x867, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 );
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AddButton( 145, 35, 0x867, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 );
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Shield == null || m_Shield.Deleted || m_House == null )
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return;
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DecorativeShield shield = null;
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if ( info.ButtonID == (int) Buttons.East )
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shield = new DecorativeShield( GetWestItemID( m_ItemID ) );
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if ( info.ButtonID == (int) Buttons.South )
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shield = new DecorativeShield( m_ItemID );
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if ( shield != null )
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{
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m_House.Addons.Add( shield );
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shield.IsRewardItem = m_Shield.IsRewardItem;
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shield.MoveToWorld( m_Location, sender.Mobile.Map );
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m_Shield.Delete();
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}
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}
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}
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}
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}
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}
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