RunUO/Scripts/Items/Weapons/Artifacts/BladeOfTheRighteous.cs

47 lines
No EOL
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class BladeOfTheRighteous : Longsword
{
public override int LabelNumber{ get{ return 1061107; } } // Blade of the Righteous
public override int ArtifactRarity{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BladeOfTheRighteous()
{
Hue = 0x47E;
//Slayer = SlayerName.DaemonDismissal;
Slayer = SlayerName.Exorcism;
WeaponAttributes.HitLeechHits = 50;
WeaponAttributes.UseBestSkill = 1;
Attributes.BonusHits = 10;
Attributes.WeaponDamage = 50;
}
public BladeOfTheRighteous( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Slayer == SlayerName.None )
Slayer = SlayerName.Exorcism;
}
}
}