RunUO/Scripts/Items/Weapons/Artifacts/StaffOfTheMagi.cs

54 lines
No EOL
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class StaffOfTheMagi : BlackStaff
{
public override int LabelNumber{ get{ return 1061600; } } // Staff of the Magi
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public StaffOfTheMagi()
{
Hue = 0x481;
WeaponAttributes.MageWeapon = 30;
Attributes.SpellChanneling = 1;
Attributes.CastSpeed = 1;
Attributes.WeaponDamage = 50;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = fire = cold = pois = chaos = direct = 0;
nrgy = 100;
}
public StaffOfTheMagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( WeaponAttributes.MageWeapon == 0 )
WeaponAttributes.MageWeapon = 30;
if ( ItemID == 0xDF1 )
ItemID = 0xDF0;
}
}
}