RunUO/Scripts/Items/Weapons/ML Weapons/Artifacts/OverseerSunderedBlade.cs

49 lines
No EOL
1.1 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class OverseerSunderedBlade : RadiantScimitar
{
public override int LabelNumber{ get{ return 1072920; } } // Overseer Sundered Blade
[Constructable]
public OverseerSunderedBlade()
{
ItemID = 0x2D27;
Hue = 0x485;
Attributes.RegenStam = 2;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 35;
Attributes.WeaponDamage = 45;
Hue = this.GetElementalDamageHue();
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = cold = pois = nrgy = chaos = direct = 0;
fire = 100;
}
public OverseerSunderedBlade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}