RunUO/Scripts/Items/Weapons/Maces/FireworksWand.cs

138 lines
No EOL
3.1 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class FireworksWand : MagicWand
{
public override int LabelNumber{ get{ return 1041424; } } // a fireworks wand
private int m_Charges;
[CommandProperty( AccessLevel.GameMaster )]
public int Charges
{
get{ return m_Charges; }
set{ m_Charges = value; InvalidateProperties(); }
}
[Constructable]
public FireworksWand() : this( 100 )
{
}
[Constructable]
public FireworksWand( int charges )
{
m_Charges = charges;
LootType = LootType.Blessed;
}
public FireworksWand( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1060741, m_Charges.ToString() ); // charges: ~1_val~
}
public override void OnDoubleClick( Mobile from )
{
BeginLaunch( from, true );
}
public void BeginLaunch( Mobile from, bool useCharges )
{
Map map = from.Map;
if ( map == null || map == Map.Internal )
return;
if ( useCharges )
{
if ( Charges > 0 )
{
--Charges;
}
else
{
from.SendLocalizedMessage( 502412 ); // There are no charges left on that item.
return;
}
}
from.SendLocalizedMessage( 502615 ); // You launch a firework!
Point3D ourLoc = GetWorldLocation();
Point3D startLoc = new Point3D( ourLoc.X, ourLoc.Y, ourLoc.Z + 10 );
Point3D endLoc = new Point3D( startLoc.X + Utility.RandomMinMax( -2, 2 ), startLoc.Y + Utility.RandomMinMax( -2, 2 ), startLoc.Z + 32 );
Effects.SendMovingEffect( new Entity( Serial.Zero, startLoc, map ), new Entity( Serial.Zero, endLoc, map ),
0x36E4, 5, 0, false, false );
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( FinishLaunch ), new object[]{ from, endLoc, map } );
}
private void FinishLaunch( object state )
{
object[] states = (object[])state;
Mobile from = (Mobile)states[0];
Point3D endLoc = (Point3D)states[1];
Map map = (Map)states[2];
int hue = Utility.Random( 40 );
if ( hue < 8 )
hue = 0x66D;
else if ( hue < 10 )
hue = 0x482;
else if ( hue < 12 )
hue = 0x47E;
else if ( hue < 16 )
hue = 0x480;
else if ( hue < 20 )
hue = 0x47F;
else
hue = 0;
if ( Utility.RandomBool() )
hue = Utility.RandomList( 0x47E, 0x47F, 0x480, 0x482, 0x66D );
int renderMode = Utility.RandomList( 0, 2, 3, 4, 5, 7 );
Effects.PlaySound( endLoc, map, Utility.Random( 0x11B, 4 ) );
Effects.SendLocationEffect( endLoc, map, 0x373A + (0x10 * Utility.Random( 4 )), 16, 10, hue, renderMode );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Charges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Charges = reader.ReadInt();
break;
}
}
}
}
}