RunUO/Scripts/Items/Weapons/SE Weapons/Nunchaku.cs

54 lines
No EOL
1.5 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27AE, 0x27F9 )]
public class Nunchaku : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Block; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Feint; } }
public override int AosStrengthReq{ get{ return 15; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 47; } }
public override float MlSpeed{ get{ return 2.50f; } }
public override int OldStrengthReq{ get{ return 15; } }
public override int OldMinDamage{ get{ return 11; } }
public override int OldMaxDamage{ get{ return 13; } }
public override int OldSpeed{ get{ return 47; } }
public override int DefHitSound{ get{ return 0x535; } }
public override int DefMissSound{ get{ return 0x239; } }
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 55; } }
[Constructable]
public Nunchaku() : base( 0x27AE )
{
Weight = 5.0;
}
public Nunchaku( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}