RunUO/Scripts/Items/Weapons/SE Weapons/Wakizashi.cs

55 lines
No EOL
1.5 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A4, 0x27EF )]
public class Wakizashi : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override int AosStrengthReq{ get{ return 20; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 44; } }
public override float MlSpeed{ get{ return 2.50f; } }
public override int OldStrengthReq{ get{ return 20; } }
public override int OldMinDamage{ get{ return 11; } }
public override int OldMaxDamage{ get{ return 13; } }
public override int OldSpeed{ get{ return 44; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 50; } }
[Constructable]
public Wakizashi() : base( 0x27A4 )
{
Weight = 5.0;
Layer = Layer.OneHanded;
}
public Wakizashi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}