RunUO/Scripts/Items/Weapons/SpearsAndForks/TribalSpear.cs

59 lines
No EOL
1.6 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF62, 0xF63 )]
public class TribalSpear : BaseSpear
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override int AosStrengthReq{ get{ return 50; } }
public override int AosMinDamage{ get{ return 13; } }
public override int AosMaxDamage{ get{ return 15; } }
public override int AosSpeed{ get{ return 42; } }
public override float MlSpeed{ get{ return 2.75f; } }
public override int OldStrengthReq{ get{ return 30; } }
public override int OldMinDamage{ get{ return 2; } }
public override int OldMaxDamage{ get{ return 36; } }
public override int OldSpeed{ get{ return 46; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
public override int VirtualDamageBonus{ get{ return 25; } }
public override string DefaultName
{
get { return "a tribal spear"; }
}
[Constructable]
public TribalSpear() : base( 0xF62 )
{
Weight = 7.0;
Hue = 837;
}
public TribalSpear( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}