RunUO/Scripts/Items/Weapons/Swords/DiseasedMachete.cs

34 lines
670 B
C#

using System;
using Server.Items;
namespace Server.Items
{
public class DiseasedMachete : ElvenMachete
{
public override int LabelNumber{ get{ return 1073536; } } // Diseased Machete
[Constructable]
public DiseasedMachete()
{
WeaponAttributes.HitPoisonArea = 25;
}
public DiseasedMachete( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}