RunUO/Scripts/Items/Weapons/Wooden/HardenedWildStaff.cs

34 lines
668 B
C#

using System;
using Server.Items;
namespace Server.Items
{
public class HardenedWildStaff : WildStaff
{
public override int LabelNumber{ get{ return 1073552; } } // hardened wild staff
[Constructable]
public HardenedWildStaff()
{
Attributes.WeaponDamage = 5;
}
public HardenedWildStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}