RunUO/Scripts/Mobiles/Animals/Mounts/Nightmare.cs

125 lines
No EOL
2.9 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a nightmare corpse" )]
public class Nightmare : BaseMount
{
[Constructable]
public Nightmare() : this( "a nightmare" )
{
}
[Constructable]
public Nightmare( string name ) : base( name, 0x74, 0x3EA7, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
BaseSoundID = Core.AOS ? 0xA8 : 0x16A;
SetStr( 496, 525 );
SetDex( 86, 105 );
SetInt( 86, 125 );
SetHits( 298, 315 );
SetDamage( 16, 22 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Fire, 40 );
SetDamageType( ResistanceType.Energy, 20 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.EvalInt, 10.4, 50.0 );
SetSkill( SkillName.Magery, 10.4, 50.0 );
SetSkill( SkillName.MagicResist, 85.3, 100.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 80.5, 92.5 );
Fame = 14000;
Karma = -14000;
VirtualArmor = 60;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 95.1;
switch ( Utility.Random( 3 ) )
{
case 0:
{
BodyValue = 116;
ItemID = 16039;
break;
}
case 1:
{
BodyValue = 178;
ItemID = 16041;
break;
}
case 2:
{
BodyValue = 179;
ItemID = 16055;
break;
}
}
PackItem( new SulfurousAsh( Utility.RandomMinMax( 3, 5 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
}
public override int GetAngerSound()
{
if ( !Controlled )
return 0x16A;
return base.GetAngerSound();
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 10; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override bool CanAngerOnTame { get { return true; } }
public Nightmare( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Core.AOS && BaseSoundID == 0x16A )
BaseSoundID = 0xA8;
else if ( !Core.AOS && BaseSoundID == 0xA8 )
BaseSoundID = 0x16A;
}
}
}