RunUO/Scripts/Mobiles/Animals/Mounts/SwampDragon.cs

215 lines
No EOL
4.9 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a swamp dragon corpse" )]
public class SwampDragon : BaseMount
{
private bool m_BardingExceptional;
private Mobile m_BardingCrafter;
private int m_BardingHP;
private bool m_HasBarding;
private CraftResource m_BardingResource;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile BardingCrafter
{
get{ return m_BardingCrafter; }
set{ m_BardingCrafter = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool BardingExceptional
{
get{ return m_BardingExceptional; }
set{ m_BardingExceptional = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int BardingHP
{
get{ return m_BardingHP; }
set{ m_BardingHP = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool HasBarding
{
get{ return m_HasBarding; }
set
{
m_HasBarding = value;
if ( m_HasBarding )
{
Hue = CraftResources.GetHue( m_BardingResource );
BodyValue = 0x31F;
ItemID = 0x3EBE;
}
else
{
Hue = 0x851;
BodyValue = 0x31A;
ItemID = 0x3EBD;
}
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource BardingResource
{
get{ return m_BardingResource; }
set
{
m_BardingResource = value;
if ( m_HasBarding )
Hue = CraftResources.GetHue( value );
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int BardingMaxHP
{
get{ return m_BardingExceptional ? 2500 : 1000; }
}
[Constructable]
public SwampDragon() : this( "a swamp dragon" )
{
}
[Constructable]
public SwampDragon( string name ) : base( name, 0x31A, 0x3EBD, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x16A;
SetStr( 201, 300 );
SetDex( 66, 85 );
SetInt( 61, 100 );
SetHits( 121, 180 );
SetDamage( 3, 4 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Poison, 25 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 20, 40 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Anatomy, 45.1, 55.0 );
SetSkill( SkillName.MagicResist, 45.1, 55.0 );
SetSkill( SkillName.Tactics, 45.1, 55.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 2000;
Karma = -2000;
Hue = 0x851;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 93.9;
}
public override bool OverrideBondingReqs()
{
return true;
}
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2CC;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
public override double GetControlChance( Mobile m, bool useBaseSkill )
{
return 1.0;
}
public override bool ReacquireOnMovement{ get{ return true; } }
public override bool AutoDispel{ get{ return !Controlled; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override int Meat{ get{ return 19; } }
public override int Hides{ get{ return 20; } }
public override int Scales{ get{ return 5; } }
public override ScaleType ScaleType{ get{ return ScaleType.Green; } }
public override bool CanAngerOnTame { get { return true; } }
public SwampDragon( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_HasBarding && m_BardingExceptional && m_BardingCrafter != null )
list.Add( 1060853, m_BardingCrafter.Name ); // armor exceptionally crafted by ~1_val~
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (bool) m_BardingExceptional );
writer.Write( (Mobile) m_BardingCrafter );
writer.Write( (bool) m_HasBarding );
writer.Write( (int) m_BardingHP );
writer.Write( (int) m_BardingResource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_BardingExceptional = reader.ReadBool();
m_BardingCrafter = reader.ReadMobile();
m_HasBarding = reader.ReadBool();
m_BardingHP = reader.ReadInt();
m_BardingResource = (CraftResource) reader.ReadInt();
break;
}
}
if ( Hue == 0 && !m_HasBarding )
Hue = 0x851;
if ( BaseSoundID == -1 )
BaseSoundID = 0x16A;
}
}
}