80 lines
No EOL
1.8 KiB
C#
80 lines
No EOL
1.8 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class FortuneTeller : BaseHealer
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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if ( !base.CheckTeach( skill, from ) )
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return false;
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return ( skill == SkillName.Anatomy )
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|| ( skill == SkillName.Healing )
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|| ( skill == SkillName.Forensics )
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|| ( skill == SkillName.SpiritSpeak );
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}
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[Constructable]
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public FortuneTeller()
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{
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Title = "the fortune teller";
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SetSkill( SkillName.Anatomy, 85.0, 100.0 );
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SetSkill( SkillName.Healing, 90.0, 100.0 );
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SetSkill( SkillName.Forensics, 75.0, 98.0 );
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SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 );
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}
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public override bool IsActiveVendor{ get{ return true; } }
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public override bool IsInvulnerable{ get{ return true; } }
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBMage() );
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SBInfos.Add( new SBFortuneTeller() );
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}
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public override int GetRobeColor()
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{
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return Utility.RandomBrightHue();
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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switch ( Utility.Random( 3 ) )
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{
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case 0: AddItem( new SkullCap( Utility.RandomBrightHue() ) ); break;
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case 1: AddItem( new WizardsHat( Utility.RandomBrightHue() ) ); break;
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case 2: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
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}
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AddItem( new Spellbook() );
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}
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public FortuneTeller( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |