72 lines
No EOL
1.6 KiB
C#
72 lines
No EOL
1.6 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a flesh golem corpse" )]
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public class FleshGolem : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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[Constructable]
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public FleshGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a flesh golem";
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Body = 304;
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BaseSoundID = 684;
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SetStr( 176, 200 );
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SetDex( 51, 75 );
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SetInt( 46, 70 );
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SetHits( 106, 120 );
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SetDamage( 18, 22 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Poison, 60, 70 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 50.1, 75.0 );
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SetSkill( SkillName.Tactics, 55.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 70.0 );
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Fame = 1000;
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Karma = -1800;
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VirtualArmor = 34;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public FleshGolem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |