RunUO/Scripts/Mobiles/Monsters/AOS/Ravager.cs

69 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a ravager corpse" )]
public class Ravager : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
}
[Constructable]
public Ravager() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a ravager";
Body = 314;
BaseSoundID = 357;
SetStr( 251, 275 );
SetDex( 101, 125 );
SetInt( 66, 90 );
SetHits( 161, 175 );
SetDamage( 15, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 60, 70 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
SetSkill( SkillName.Tactics, 75.1, 100.0 );
SetSkill( SkillName.Wrestling, 70.1, 90.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 54;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public Ravager( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}