RunUO/Scripts/Mobiles/Monsters/Humanoid/Magic/GargoyleEnforcer.cs

79 lines
No EOL
1.9 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class GargoyleEnforcer : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.WhirlwindAttack;
}
[Constructable]
public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Enforcer";
Body = 0x2F2;
BaseSoundID = 0x174;
SetStr( 760, 850 );
SetDex( 102, 150 );
SetInt( 152, 200 );
SetHits( 482, 485 );
SetDamage( 7, 14 );
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 15, 25 );
SetSkill( SkillName.MagicResist, 120.1, 130.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.Wrestling, 80.1, 90.0 );
SetSkill( SkillName.Swords, 80.1, 90.0 );
SetSkill( SkillName.Anatomy, 70.1, 80.0 );
SetSkill( SkillName.Magery, 80.1, 90.0 );
SetSkill( SkillName.EvalInt, 70.3, 100.0 );
SetSkill( SkillName.Meditation, 70.3, 100.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 50;
if ( 0.2 > Utility.RandomDouble() )
PackItem( new GargoylesPickaxe() );
}
public override bool CanFly { get { return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls );
}
public override int Meat{ get{ return 1; } }
public GargoyleEnforcer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}