RunUO/Scripts/Mobiles/Monsters/Humanoid/Melee/EnslavedGargoyle.cs

68 lines
No EOL
1.6 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an enslaved gargoyle corpse" )]
public class EnslavedGargoyle : BaseCreature
{
[Constructable]
public EnslavedGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an enslaved gargoyle";
Body = 0x2F1;
BaseSoundID = 0x174;
SetStr( 302, 360 );
SetDex( 76, 95 );
SetInt( 81, 105 );
SetHits( 186,212 );
SetDamage( 7, 14 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 50, 70 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 25, 30 );
SetResistance( ResistanceType.Energy, 25, 30 );
SetSkill( SkillName.MagicResist, 70.1, 85.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 40.1, 80.0 );
Fame = 3500;
Karma = 0;
VirtualArmor = 35;
if ( 0.2 > Utility.RandomDouble() )
PackItem( new GargoylesPickaxe() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.Gems );
}
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return 1; } }
public EnslavedGargoyle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}