RunUO/Scripts/Mobiles/Monsters/Humanoid/Melee/Mummy.cs

82 lines
No EOL
1.9 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a mummy corpse" )]
public class Mummy : BaseCreature
{
[Constructable]
public Mummy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "a mummy";
Body = 154;
BaseSoundID = 471;
SetStr( 346, 370 );
SetDex( 71, 90 );
SetInt( 26, 40 );
SetHits( 208, 222 );
SetDamage( 13, 23 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 60 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 15.1, 40.0 );
SetSkill( SkillName.Tactics, 35.1, 50.0 );
SetSkill( SkillName.Wrestling, 35.1, 50.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
if ( Core.ML && Utility.RandomDouble() < .33 )
PackItem( Engines.Plants.Seed.RandomPeculiarSeed(2) );
PackItem( new Garlic( 5 ) );
PackItem( new Bandage( 10 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems );
AddLoot( LootPack.Potions );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public Mummy( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}