RunUO/Scripts/Mobiles/Monsters/Humanoid/Melee/RestlessSoul.cs

120 lines
No EOL
2.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Engines.Quests.Haven;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a ghostly corpse" )]
public class RestlessSoul : BaseCreature
{
[Constructable]
public RestlessSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "restless soul";
Body = 0x3CA;
Hue = 0x453;
SetStr( 26, 40 );
SetDex( 26, 40 );
SetInt( 26, 40 );
SetHits( 16, 24 );
SetDamage( 1, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 25 );
SetResistance( ResistanceType.Fire, 5, 15 );
SetResistance( ResistanceType.Cold, 25, 40 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.MagicResist, 20.1, 30.0 );
SetSkill( SkillName.Swords, 20.1, 30.0 );
SetSkill( SkillName.Tactics, 20.1, 30.0 );
SetSkill( SkillName.Wrestling, 20.1, 30.0 );
Fame = 500;
Karma = -500;
VirtualArmor = 6;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override bool AlwaysAttackable{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override void DisplayPaperdollTo(Mobile to)
{
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
for ( int i = 0; i < list.Count; ++i )
{
if ( list[i] is ContextMenus.PaperdollEntry )
list.RemoveAt( i-- );
}
}
public override int GetIdleSound()
{
return 0x107;
}
public override int GetAngerSound()
{
return 0x1BF;
}
public override int GetDeathSound()
{
return 0xFD;
}
public override bool IsEnemy( Mobile m )
{
PlayerMobile player = m as PlayerMobile;
if ( player != null && Map == Map.Trammel && X >= 5199 && X <= 5271 && Y >= 1812 && Y <= 1865 ) // Schmendrick's cave
{
QuestSystem qs = player.Quest;
if ( qs is UzeraanTurmoilQuest && qs.IsObjectiveInProgress( typeof( FindSchmendrickObjective ) ) )
{
return false;
}
}
return base.IsEnemy( m );
}
public RestlessSoul( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}