RunUO/Scripts/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs

191 lines
No EOL
4.6 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "an overseer's corpse" )]
public class ExodusOverseer : BaseCreature
{
private bool m_FieldActive;
public bool FieldActive{ get{ return m_FieldActive; } }
public bool CanUseField{ get{ return Hits >= HitsMax * 9 / 10; } } // TODO: an OSI bug prevents to verify this
public override bool IsScaredOfScaryThings{ get{ return false; } }
public override bool IsScaryToPets{ get{ return true; } }
[Constructable]
public ExodusOverseer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "exodus overseer";
Body = 0x2F4;
SetStr( 561, 650 );
SetDex( 76, 95 );
SetInt( 61, 90 );
SetHits( 331, 390 );
SetDamage( 13, 19 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 40, 60 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 80.2, 98.0 );
SetSkill( SkillName.Tactics, 80.2, 98.0 );
SetSkill( SkillName.Wrestling, 80.2, 98.0 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 50;
if ( Utility.Random( 2 ) == 0 )
PackItem( new PowerCrystal() );
else
PackItem( new ArcaneGem() );
m_FieldActive = CanUseField;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.AOS; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int GetIdleSound()
{
return 0xFD;
}
public override int GetAngerSound()
{
return 0x26C;
}
public override int GetDeathSound()
{
return 0x211;
}
public override int GetAttackSound()
{
return 0x23B;
}
public override int GetHurtSound()
{
return 0x140;
}
public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
{
if ( m_FieldActive )
damage = 0; // no melee damage when the field is up
}
public override void AlterSpellDamageFrom( Mobile caster, ref int damage )
{
if ( !m_FieldActive )
damage = 0; // no spell damage when the field is down
}
public override void OnDamagedBySpell( Mobile from )
{
if( from != null && from.Alive && 0.4 > Utility.RandomDouble() )
{
SendEBolt( from );
}
if ( !m_FieldActive )
{
// should there be an effect when spells nullifying is on?
this.FixedParticles( 0, 10, 0, 0x2522, EffectLayer.Waist );
}
else if ( m_FieldActive && !CanUseField )
{
m_FieldActive = false;
// TODO: message and effect when field turns down; cannot be verified on OSI due to a bug
this.FixedParticles( 0x3735, 1, 30, 0x251F, EffectLayer.Waist );
}
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( m_FieldActive )
{
this.FixedParticles( 0x376A, 20, 10, 0x2530, EffectLayer.Waist );
PlaySound( 0x2F4 );
attacker.SendAsciiMessage( "Your weapon cannot penetrate the creature's magical barrier" );
}
if( attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble() )
{
SendEBolt( attacker );
}
}
public override void OnThink()
{
base.OnThink();
// TODO: an OSI bug prevents to verify if the field can regenerate or not
if ( !m_FieldActive && !IsHurt() )
m_FieldActive = true;
}
public override bool Move( Direction d )
{
bool move = base.Move( d );
if ( move && m_FieldActive && this.Combatant != null )
this.FixedParticles( 0, 10, 0, 0x2530, EffectLayer.Waist );
return move;
}
public void SendEBolt( Mobile to )
{
this.MovingParticles( to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211 );
to.PlaySound( 0x229 );
this.DoHarmful( to );
AOS.Damage( to, this, 50, 0, 0, 0, 0, 100 );
}
public ExodusOverseer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_FieldActive = CanUseField;
if( this.Name == "Exodus Overseer" )
this.Name = "exodus overseer";
}
}
}