RunUO/Scripts/Mobiles/Monsters/LBR/Jukas/JukaWarrior.cs

128 lines
2.9 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a jukan corpse" )]
public class JukaWarrior : BaseCreature
{
[Constructable]
public JukaWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a juka warrior";
Body = 764;
SetStr( 251, 350 );
SetDex( 61, 80 );
SetInt( 101, 150 );
SetHits( 151, 210 );
SetDamage( 7, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.Anatomy, 80.1, 90.0 );
SetSkill( SkillName.Fencing, 80.1, 90.0 );
SetSkill( SkillName.Macing, 80.1, 90.0 );
SetSkill( SkillName.MagicResist, 120.1, 130.0 );
SetSkill( SkillName.Swords, 80.1, 90.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.Wrestling, 80.1, 90.0 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 22;
if ( Utility.RandomDouble() < 0.1 )
PackItem( new ArcaneGem() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Gems, 1 );
}
public override int GetIdleSound()
{
return 0x1AC;
}
public override int GetAngerSound()
{
return 0x1CD;
}
public override int GetHurtSound()
{
return 0x1D0;
}
public override int GetDeathSound()
{
return 0x28D;
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( 0.2 < Utility.RandomDouble() )
return;
switch ( Utility.Random( 3 ) )
{
case 0:
{
defender.SendLocalizedMessage( 1004014 ); // You have been stunned!
defender.Freeze( TimeSpan.FromSeconds( 4.0 ) );
break;
}
case 1:
{
defender.SendAsciiMessage( "You have been hit by a paralyzing blow!" );
defender.Freeze( TimeSpan.FromSeconds( 3.0 ) );
break;
}
case 2:
{
AOS.Damage( defender, this, Utility.Random( 10, 5 ), 100, 0, 0, 0, 0 );
defender.SendAsciiMessage( "You have been hit by a critical strike!" );
break;
}
}
}
public JukaWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}