226 lines
No EOL
6 KiB
C#
226 lines
No EOL
6 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Misc;
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using Server.Items;
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using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "a meer's corpse" )]
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public class MeerMage : BaseCreature
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{
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[Constructable]
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public MeerMage() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a meer mage";
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Body = 770;
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SetStr( 171, 200 );
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SetDex( 126, 145 );
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SetInt( 276, 305 );
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SetHits( 103, 120 );
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SetDamage( 24, 26 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 50 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.EvalInt, 100.0 );
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SetSkill( SkillName.Magery, 70.1, 80.0 );
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SetSkill( SkillName.Meditation, 85.1, 95.0 );
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SetSkill( SkillName.MagicResist, 80.1, 100.0 );
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SetSkill( SkillName.Tactics, 70.1, 90.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 8000;
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Karma = 8000;
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VirtualArmor = 16;
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.MedScrolls, 2 );
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// TODO: Daemon bone ...
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}
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public override bool AutoDispel{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 3; } }
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public override bool InitialInnocent{ get{ return true; } }
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public override int GetHurtSound()
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{
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return 0x14D;
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}
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public override int GetDeathSound()
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{
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return 0x314;
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}
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public override int GetAttackSound()
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{
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return 0x75;
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}
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private DateTime m_NextAbilityTime;
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public override void OnThink()
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{
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if ( DateTime.UtcNow >= m_NextAbilityTime )
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{
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Mobile combatant = this.Combatant;
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if ( combatant != null && combatant.Map == this.Map && combatant.InRange( this, 12 ) && IsEnemy( combatant ) && !UnderEffect( combatant ) )
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{
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 30 ) );
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if( combatant is BaseCreature )
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{
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BaseCreature bc = (BaseCreature)combatant;
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if( bc.Controlled && bc.ControlMaster != null && !bc.ControlMaster.Deleted && bc.ControlMaster.Alive )
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{
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if ( bc.ControlMaster.Map == this.Map && bc.ControlMaster.InRange( this, 12 ) && !UnderEffect( bc.ControlMaster ) )
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{
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Combatant = combatant = bc.ControlMaster;
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}
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}
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}
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if( Utility.RandomDouble() < .1 )
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{
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int[][] coord =
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{
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new int[]{-4,-6}, new int[]{4,-6}, new int[]{0,-8}, new int[]{-5,5}, new int[]{5,5}
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};
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BaseCreature rabid;
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for( int i=0; i<5; i++ )
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{
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int x = combatant.X + coord[i][0];
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int y = combatant.Y + coord[i][1];
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Point3D loc = new Point3D( x, y, combatant.Map.GetAverageZ( x, y ) );
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if ( !combatant.Map.CanSpawnMobile( loc ) )
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continue;
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switch ( i )
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{
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case 0: rabid = new EnragedRabbit( this ); break;
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case 1: rabid = new EnragedHind( this ); break;
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case 2: rabid = new EnragedHart( this ); break;
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case 3: rabid = new EnragedBlackBear( this ); break;
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default: rabid = new EnragedEagle( this ); break;
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}
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rabid.FocusMob = combatant;
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rabid.MoveToWorld( loc, combatant.Map );
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}
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this.Say( 1071932 ); //Creatures of the forest, I call to thee! Aid me in the fight against all that is evil!
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}
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else if ( combatant.Player )
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{
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this.Say( true, "I call a plague of insects to sting your flesh!" );
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m_Table[combatant] = Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 7.0 ), new TimerStateCallback( DoEffect ), new object[]{ combatant, 0 } );
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}
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}
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}
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base.OnThink();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool UnderEffect( Mobile m )
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{
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return m_Table.Contains( m );
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}
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public static void StopEffect( Mobile m, bool message )
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{
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Timer t = (Timer)m_Table[m];
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if ( t != null )
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{
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if ( message )
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m.PublicOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, "* The open flame begins to scatter the swarm of insects *" );
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t.Stop();
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m_Table.Remove( m );
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}
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}
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public void DoEffect( object state )
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{
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object[] states = (object[])state;
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Mobile m = (Mobile)states[0];
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int count = (int)states[1];
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if ( !m.Alive )
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{
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StopEffect( m, false );
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}
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else
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{
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Torch torch = m.FindItemOnLayer( Layer.TwoHanded ) as Torch;
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if ( torch != null && torch.Burning )
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{
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StopEffect( m, true );
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}
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else
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{
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if ( (count % 4) == 0 )
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{
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m.LocalOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, "* The swarm of insects bites and stings your flesh! *" );
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m.NonlocalOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, String.Format( "* {0} is stung by a swarm of insects *", m.Name ) );
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}
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m.FixedParticles( 0x91C, 10, 180, 9539, EffectLayer.Waist );
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m.PlaySound( 0x00E );
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m.PlaySound( 0x1BC );
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AOS.Damage( m, this, Utility.RandomMinMax( 30, 40 ) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0 );
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states[1] = count + 1;
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if ( !m.Alive )
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StopEffect( m, false );
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}
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}
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}
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public MeerMage( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |