RunUO/Scripts/Mobiles/Monsters/LBR/Meers/MeerMage.cs

226 lines
No EOL
6 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a meer's corpse" )]
public class MeerMage : BaseCreature
{
[Constructable]
public MeerMage() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a meer mage";
Body = 770;
SetStr( 171, 200 );
SetDex( 126, 145 );
SetInt( 276, 305 );
SetHits( 103, 120 );
SetDamage( 24, 26 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 15, 25 );
SetResistance( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.EvalInt, 100.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 85.1, 95.0 );
SetSkill( SkillName.MagicResist, 80.1, 100.0 );
SetSkill( SkillName.Tactics, 70.1, 90.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 8000;
Karma = 8000;
VirtualArmor = 16;
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.MedScrolls, 2 );
// TODO: Daemon bone ...
}
public override bool AutoDispel{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 3; } }
public override bool InitialInnocent{ get{ return true; } }
public override int GetHurtSound()
{
return 0x14D;
}
public override int GetDeathSound()
{
return 0x314;
}
public override int GetAttackSound()
{
return 0x75;
}
private DateTime m_NextAbilityTime;
public override void OnThink()
{
if ( DateTime.UtcNow >= m_NextAbilityTime )
{
Mobile combatant = this.Combatant;
if ( combatant != null && combatant.Map == this.Map && combatant.InRange( this, 12 ) && IsEnemy( combatant ) && !UnderEffect( combatant ) )
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 30 ) );
if( combatant is BaseCreature )
{
BaseCreature bc = (BaseCreature)combatant;
if( bc.Controlled && bc.ControlMaster != null && !bc.ControlMaster.Deleted && bc.ControlMaster.Alive )
{
if ( bc.ControlMaster.Map == this.Map && bc.ControlMaster.InRange( this, 12 ) && !UnderEffect( bc.ControlMaster ) )
{
Combatant = combatant = bc.ControlMaster;
}
}
}
if( Utility.RandomDouble() < .1 )
{
int[][] coord =
{
new int[]{-4,-6}, new int[]{4,-6}, new int[]{0,-8}, new int[]{-5,5}, new int[]{5,5}
};
BaseCreature rabid;
for( int i=0; i<5; i++ )
{
int x = combatant.X + coord[i][0];
int y = combatant.Y + coord[i][1];
Point3D loc = new Point3D( x, y, combatant.Map.GetAverageZ( x, y ) );
if ( !combatant.Map.CanSpawnMobile( loc ) )
continue;
switch ( i )
{
case 0: rabid = new EnragedRabbit( this ); break;
case 1: rabid = new EnragedHind( this ); break;
case 2: rabid = new EnragedHart( this ); break;
case 3: rabid = new EnragedBlackBear( this ); break;
default: rabid = new EnragedEagle( this ); break;
}
rabid.FocusMob = combatant;
rabid.MoveToWorld( loc, combatant.Map );
}
this.Say( 1071932 ); //Creatures of the forest, I call to thee! Aid me in the fight against all that is evil!
}
else if ( combatant.Player )
{
this.Say( true, "I call a plague of insects to sting your flesh!" );
m_Table[combatant] = Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 7.0 ), new TimerStateCallback( DoEffect ), new object[]{ combatant, 0 } );
}
}
}
base.OnThink();
}
private static Hashtable m_Table = new Hashtable();
public static bool UnderEffect( Mobile m )
{
return m_Table.Contains( m );
}
public static void StopEffect( Mobile m, bool message )
{
Timer t = (Timer)m_Table[m];
if ( t != null )
{
if ( message )
m.PublicOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, "* The open flame begins to scatter the swarm of insects *" );
t.Stop();
m_Table.Remove( m );
}
}
public void DoEffect( object state )
{
object[] states = (object[])state;
Mobile m = (Mobile)states[0];
int count = (int)states[1];
if ( !m.Alive )
{
StopEffect( m, false );
}
else
{
Torch torch = m.FindItemOnLayer( Layer.TwoHanded ) as Torch;
if ( torch != null && torch.Burning )
{
StopEffect( m, true );
}
else
{
if ( (count % 4) == 0 )
{
m.LocalOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, "* The swarm of insects bites and stings your flesh! *" );
m.NonlocalOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, String.Format( "* {0} is stung by a swarm of insects *", m.Name ) );
}
m.FixedParticles( 0x91C, 10, 180, 9539, EffectLayer.Waist );
m.PlaySound( 0x00E );
m.PlaySound( 0x1BC );
AOS.Damage( m, this, Utility.RandomMinMax( 30, 40 ) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0 );
states[1] = count + 1;
if ( !m.Alive )
StopEffect( m, false );
}
}
}
public MeerMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}