RunUO/Scripts/Mobiles/Monsters/LBR/Meers/MeerWarrior.cs

92 lines
No EOL
2.2 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a meer corpse" )]
public class MeerWarrior : BaseCreature
{
[Constructable]
public MeerWarrior() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a meer warrior";
Body = 771;
SetStr( 86, 100 );
SetDex( 186, 200 );
SetInt( 86, 100 );
SetHits( 52, 60 );
SetDamage( 12, 19 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 5, 15 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 91.0, 100.0 );
SetSkill( SkillName.Tactics, 91.0, 100.0 );
SetSkill( SkillName.Wrestling, 91.0, 100.0 );
VirtualArmor = 22;
Fame = 2000;
Karma = 5000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override bool InitialInnocent{ get{ return true; } }
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if ( from != null && !willKill && amount > 3 && from != null && !InRange( from, 7 ) )
{
this.MovingEffect( from, 0xF51, 10, 0, false, false );
SpellHelper.Damage( TimeSpan.FromSeconds( 1.0 ), from, this, Utility.RandomMinMax( 30, 40 ) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0 );
}
base.OnDamage( amount, from, willKill );
}
public override int GetHurtSound()
{
return 0x156;
}
public override int GetDeathSound()
{
return 0x15C;
}
public MeerWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}