RunUO/Scripts/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs

69 lines
1.6 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a grizzly bear corpse" )]
[TypeAlias( "Server.Mobiles.Grizzlybear" )]
public class RagingGrizzlyBear : BaseCreature
{
[Constructable]
public RagingGrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a raging grizzly bear";
Body = 212;
BaseSoundID = 0xA3;
SetStr( 1251, 1550 );
SetDex( 801, 1050 );
SetInt( 151, 400 );
SetHits( 751, 930 );
SetMana( 0 );
SetDamage( 18, 23 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 50, 70 );
SetResistance( ResistanceType.Cold, 30, 50 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.Wrestling, 73.4, 88.1 );
SetSkill( SkillName.Tactics, 73.6, 110.5 );
SetSkill( SkillName.MagicResist, 32.8, 54.6 );
SetSkill( SkillName.Anatomy, 0, 0 );
Fame = 10000; //Guessing here
Karma = 10000; //Guessing here
VirtualArmor = 24;
Tamable = false;
}
public override int Meat{ get{ return 4; } }
public override int Hides{ get{ return 32; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }
public RagingGrizzlyBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}