RunUO/Scripts/Mobiles/Monsters/ML/Bedlam/MasterJonath.cs

98 lines
2.2 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Master Jonath corpse" )]
public class MasterJonath : BoneMagi
{
[Constructable]
public MasterJonath()
{
IsParagon = true;
Name = "Master Jonath";
Hue = 0x455;
SetStr( 109, 131 );
SetDex( 98, 110 );
SetInt( 232, 259 );
SetHits( 766, 920 );
SetDamage( 10, 15 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 60 );
SetResistance( ResistanceType.Fire, 43, 49 );
SetResistance( ResistanceType.Cold, 45, 80 );
SetResistance( ResistanceType.Poison, 41, 45 );
SetResistance( ResistanceType.Energy, 54, 55 );
SetSkill( SkillName.Wrestling, 80.5, 88.6 );
SetSkill( SkillName.Tactics, 88.5, 95.1 );
SetSkill( SkillName.MagicResist, 102.7, 102.9 );
SetSkill( SkillName.Magery, 100.0, 106.6 );
SetSkill( SkillName.EvalInt, 99.6, 106.9 );
SetSkill( SkillName.Necromancy, 100.0, 106.6 );
SetSkill( SkillName.SpiritSpeak, 99.6, 106.9 );
Fame = 18000;
Karma = -18000;
if ( Utility.RandomBool() )
PackNecroScroll( Utility.RandomMinMax( 5, 9 ) );
else
PackScroll( 4, 7 );
PackReg( 7 );
PackReg( 7 );
PackReg( 8 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
// TODO: Special move?
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new ParrotItem() );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
}
*/
public override bool GivesMLMinorArtifact{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 5; } }
public MasterJonath( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}