106 lines
2.5 KiB
C#
106 lines
2.5 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Coil corpse" )]
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public class Coil : SilverSerpent
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{
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// TODO: Check faction allegiance
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[Constructable]
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public Coil()
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{
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IsParagon = true;
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Name = "Coil";
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Hue = 0x3F;
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SetStr( 205, 343 );
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SetDex( 202, 283 );
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SetInt( 88, 142 );
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SetHits( 628, 1291 );
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SetDamage( 19, 28 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetResistance( ResistanceType.Physical, 56, 62 );
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SetResistance( ResistanceType.Fire, 25, 30 );
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SetResistance( ResistanceType.Cold, 25, 30 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 25, 30 );
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SetSkill( SkillName.Wrestling, 124.5, 141.3 );
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SetSkill( SkillName.Tactics, 130.2, 142.0 );
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SetSkill( SkillName.MagicResist, 102.3, 113.0 );
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SetSkill( SkillName.Anatomy, 120.8, 138.1 );
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SetSkill( SkillName.Poisoning, 110.1, 133.4 );
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// TODO: Fame/Karma
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PackGem( 2 );
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PackItem( new Bone() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.MortalStrike;
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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c.DropItem( new CoilsFang() );
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/*
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// TODO: uncomment once added
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if ( Utility.RandomDouble() < 0.025 )
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{
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switch ( Utility.Random( 5 ) )
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{
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case 0: c.DropItem( new AssassinChest() ); break;
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case 1: c.DropItem( new DeathGloves() ); break;
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case 2: c.DropItem( new LeafweaveLegs() ); break;
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case 3: c.DropItem( new HunterLegs() ); break;
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case 4: c.DropItem( new MyrmidonLegs() ); break;
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}
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}
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*/
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}
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public override Poison HitPoison { get { return Poison.Lethal; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override bool GivesMLMinorArtifact { get { return true; } }
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public override int Hides { get { return 48; } }
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public override int Meat { get { return 1; } }
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public Coil( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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