RunUO/Scripts/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs

78 lines
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Tangle corpse" )]
public class Tangle : BogThing
{
[Constructable]
public Tangle()
{
// TODO: Not a paragon? No ML arties?
// It moves like a paragon on OSI...
Name = "Tangle";
Hue = 0x21;
SetStr( 870, 940 );
SetDex( 58, 74 );
SetInt( 46, 58 );
SetHits( 2468, 2733 );
SetMana( 8, 12 );
SetDamage( 15, 28 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 50, 57 );
SetResistance( ResistanceType.Fire, 40, 43 );
SetResistance( ResistanceType.Cold, 30, 35 );
SetResistance( ResistanceType.Poison, 61, 69 );
SetResistance( ResistanceType.Energy, 41, 45 );
SetSkill( SkillName.Wrestling, 77.8, 94.6 );
SetSkill( SkillName.Tactics, 90.6, 100.4 );
SetSkill( SkillName.MagicResist, 108.4, 114.0 );
// TODO: Fame/Karma?
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.3 )
c.DropItem( new TaintedSeeds() );
}
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public Tangle( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}