RunUO/Scripts/Mobiles/Monsters/ML/Misc/Melee/Reptalon.cs

80 lines
2.1 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a reptalon corpse" )]
public class Reptalon : BaseMount
{
[Constructable]
public Reptalon() : base( "a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35 )
{
BaseSoundID = 0x16A;
SetStr( 1001, 1025 );
SetDex( 152, 164 );
SetInt( 251, 289 );
SetHits( 833, 931 );
SetDamage( 21, 28 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Poison, 25 );
SetDamageType( ResistanceType.Energy, 75 );
SetResistance( ResistanceType.Physical, 53, 64 );
SetResistance( ResistanceType.Fire, 35, 45 );
SetResistance( ResistanceType.Cold, 36, 45 );
SetResistance( ResistanceType.Poison, 52, 63 );
SetResistance( ResistanceType.Energy, 71, 83 );
SetSkill( SkillName.Wrestling, 101.5, 118.2 );
SetSkill( SkillName.Tactics, 101.7, 108.2 );
SetSkill( SkillName.MagicResist, 76.4, 89.9 );
SetSkill( SkillName.Anatomy, 56.4, 59.7 );
Tamable = true;
ControlSlots = 4;
MinTameSkill = 101.1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.AosUltraRich, 3 );
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 10; } }
public override bool CanBreath{ get{ return true; } }
public override bool CanAngerOnTame{ get { return true; } }
public override bool StatLossAfterTame{ get{ return true; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override bool CanFly { get { return true; } }
public Reptalon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}