85 lines
1.9 KiB
C#
85 lines
1.9 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a crystal daemon corpse" )]
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public class CrystalDaemon : BaseCreature
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{
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[Constructable]
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public CrystalDaemon()
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: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a crystal daemon";
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Body = 0x310;
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Hue = 0x3E8;
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BaseSoundID = 0x47D;
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SetStr( 140, 200 );
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SetDex( 120, 150 );
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SetInt( 800, 850 );
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SetHits( 200, 220 );
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SetDamage( 16, 20 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Cold, 40 );
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SetDamageType( ResistanceType.Energy, 60 );
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SetResistance( ResistanceType.Physical, 20, 40 );
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SetResistance( ResistanceType.Fire, 0, 20 );
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SetResistance( ResistanceType.Cold, 60, 80 );
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SetResistance( ResistanceType.Poison, 20, 40 );
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SetResistance( ResistanceType.Energy, 65, 75 );
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SetSkill( SkillName.Wrestling, 60.0, 80.0 );
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SetSkill( SkillName.Tactics, 70.0, 80.0 );
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SetSkill( SkillName.MagicResist, 100.0, 110.0 );
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SetSkill( SkillName.Magery, 120.0, 130.0 );
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SetSkill( SkillName.EvalInt, 100.0, 110.0 );
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SetSkill( SkillName.Meditation, 100.0, 110.0 );
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Fame = 15000;
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Karma = -15000;
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PackArcaneScroll( 0, 1 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 3 );
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}
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.4 )
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c.DropItem( new ScatteredCrystals() );
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}
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*/
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public CrystalDaemon( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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