RunUO/Scripts/Mobiles/Monsters/ML/Prism of Light/UnfrozenMummy.cs

90 lines
2 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an unfrozen mummy corpse" )]
public class UnfrozenMummy : BaseCreature
{
[Constructable]
public UnfrozenMummy()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "an unfrozen mummy";
Body = 0x9B;
Hue = 0x480;
BaseSoundID = 0x1D7;
SetStr( 450, 500 );
SetDex( 200, 250 );
SetInt( 800, 850 );
SetHits( 1500 );
SetDamage( 16, 20 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Energy, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 60, 80 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 70, 80 );
SetSkill( SkillName.Wrestling, 90.0, 100.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.MagicResist, 250.0 );
SetSkill( SkillName.Magery, 50.0, 60.0 );
SetSkill( SkillName.EvalInt, 50.0, 60.0 );
SetSkill( SkillName.Meditation, 80.0 );
Fame = 25000;
Karma = -25000;
PackArcaneScroll( 0, 2 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
// TODO: uncomment once added
//AddLoot( LootPack.Parrot );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.6 )
c.DropItem( new BrokenCrystals() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public UnfrozenMummy( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}