RunUO/Scripts/Mobiles/Monsters/ML/Sanctuary/Szavetra.cs

63 lines
1.4 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Szavetra corpse" )]
public class Szavetra : Succubus
{
[Constructable]
public Szavetra()
{
Name = "Szavetra";
SetStr( 627, 655 );
SetDex( 164, 193 );
SetInt( 566, 595 );
SetHits( 312, 415 );
SetDamage( 20, 30 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Energy, 25 );
SetResistance( ResistanceType.Physical, 83, 90 );
SetResistance( ResistanceType.Fire, 72, 80 );
SetResistance( ResistanceType.Cold, 40, 49 );
SetResistance( ResistanceType.Poison, 51, 60 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.EvalInt, 90.3, 99.8 );
SetSkill( SkillName.Magery, 100.1, 100.6 ); // 10.1-10.6 on OSI, bug?
SetSkill( SkillName.Meditation, 90.1, 110.0 );
SetSkill( SkillName.MagicResist, 112.2, 127.2 );
SetSkill( SkillName.Tactics, 91.2, 92.8 );
SetSkill( SkillName.Wrestling, 80.2, 86.4 );
Fame = 24000;
Karma = -24000;
}
public Szavetra( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}