RunUO/Scripts/Mobiles/Monsters/ML/Special/Meraktus.cs

241 lines
6.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
using Server.Targeting;
using Server.Misc;
using Server.Engines.CannedEvil;
namespace Server.Mobiles
{
[CorpseName( "the remains of Meraktus" )]
public class Meraktus : BaseChampion
{
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
public override Type[] UniqueList{ get{ return new Type[] { typeof( Subdue ) }; } }
public override Type[] SharedList{ get{ return new Type[] { }; } }
public override Type[] DecorativeList{ get{ return new Type[] { typeof( ArtifactLargeVase ),
typeof( ArtifactVase ),
typeof( MinotaurStatueDeed ) }; } }
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] {
MonsterStatuetteType.Minotaur }; } }
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
[Constructable]
public Meraktus()
: base(AIType.AI_Melee)
{
Name = "Meraktus";
Title = "the Tormented";
Body = 263;
BaseSoundID = 680;
Hue = 0x835;
SetStr( 1419, 1438 );
SetDex( 309, 413 );
SetInt( 129, 131 );
SetHits( 4100, 4200 );
SetDamage( 16, 30 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 65, 90 );
SetResistance( ResistanceType.Fire, 65, 70 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 50, 55 );
//SetSkill( SkillName.Meditation, Unknown );
//SetSkill( SkillName.EvalInt, Unknown );
//SetSkill( SkillName.Magery, Unknown );
//SetSkill( SkillName.Poisoning, Unknown );
SetSkill( SkillName.Anatomy, 0);
SetSkill( SkillName.MagicResist, 107.0, 111.3 );
SetSkill( SkillName.Tactics, 107.0, 117.0 );
SetSkill( SkillName.Wrestling, 100.0, 105.0 );
Fame = 70000;
Karma = -70000;
VirtualArmor = 28; // Don't know what it should be
if ( Core.ML ) {
PackResources(8);
PackTalismans(5);
}
Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerCallback(SpawnTormented));
}
public virtual void PackResources(int amount)
{
for (int i = 0; i < amount; i++)
switch (Utility.Random(6))
{
case 0: PackItem(new Blight()); break;
case 1: PackItem(new Scourge()); break;
case 2: PackItem(new Taint()); break;
case 3: PackItem(new Putrefication()); break;
case 4: PackItem(new Corruption()); break;
case 5: PackItem(new Muculent()); break;
}
}
public virtual void PackTalismans(int amount)
{
int count = Utility.Random(amount);
for (int i = 0; i < count; i++)
PackItem(new RandomTalisman());
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Core.ML ) {
c.DropItem( new MalletAndChisel() );
switch ( Utility.Random( 3 ) )
{
case 0: c.DropItem( new MinotaurHedge() ); break;
case 1: c.DropItem( new BonePile() ); break;
case 2: c.DropItem( new LightYarn() ); break;
}
if ( Utility.RandomBool() )
c.DropItem( new TormentedChains() );
if ( Utility.RandomDouble() < 0.025 )
c.DropItem(new CrimsonCincture());
}
}
public override void GenerateLoot()
{
if ( Core.ML ) {
AddLoot( LootPack.AosSuperBoss, 5 ); // Need to verify
}
}
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public override int Meat { get { return 2; } }
public override int Hides { get { return 10; } }
public override HideType HideType { get { return HideType.Regular; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override int TreasureMapLevel{ get{ return 3; } }
public override bool BardImmune{ get{ return true; } }
public override bool Unprovokable{ get{ return true; } }
public override bool Uncalmable { get { return true; } }
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.2 >= Utility.RandomDouble())
Earthquake();
}
public void Earthquake()
{
Map map = this.Map;
if (map == null)
return;
ArrayList targets = new ArrayList();
foreach (Mobile m in this.GetMobilesInRange(8))
{
if (m == this || !CanBeHarmful(m))
continue;
if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team))
targets.Add(m);
else if (m.Player)
targets.Add(m);
}
PlaySound(0x2F3);
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = (Mobile)targets[i];
if( m != null && !m.Deleted && m is PlayerMobile )
{
PlayerMobile pm = m as PlayerMobile;
if(pm != null && pm.Mounted)
{
pm.Mount.Rider=null;
}
}
double damage = m.Hits * 0.6;//was .6
if (damage < 10.0)
damage = 10.0;
else if (damage > 75.0)
damage = 75.0;
DoHarmful(m);
AOS.Damage(m, this, (int)damage, 100, 0, 0, 0, 0);
if (m.Alive && m.Body.IsHuman && !m.Mounted)
m.Animate(20, 7, 1, true, false, 0); // take hit
}
}
public Meraktus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
#region SpawnHelpers
public void SpawnTormented()
{
BaseCreature spawna = new TormentedMinotaur();
spawna.MoveToWorld(Location, Map);
BaseCreature spawnb = new TormentedMinotaur();
spawnb.MoveToWorld(Location, Map);
BaseCreature spawnc = new TormentedMinotaur();
spawnc.MoveToWorld(Location, Map);
BaseCreature spawnd = new TormentedMinotaur();
spawnd.MoveToWorld(Location, Map);
}
#endregion
}
}