RunUO/Scripts/Mobiles/Monsters/Plant/Melee/BogThing.cs

144 lines
No EOL
3.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a plant corpse" )]
public class BogThing : BaseCreature
{
[Constructable]
public BogThing() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
{
Name = "a bog thing";
Body = 780;
SetStr( 801, 900 );
SetDex( 46, 65 );
SetInt( 36, 50 );
SetHits( 481, 540 );
SetMana( 0 );
SetDamage( 10, 23 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 20, 25 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 20, 25 );
SetSkill( SkillName.MagicResist, 90.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 85.0 );
SetSkill( SkillName.Wrestling, 65.1, 80.0 );
Fame = 8000;
Karma = -8000;
VirtualArmor = 28;
if ( 0.25 > Utility.RandomDouble() )
PackItem( new Board( 10 ) );
else
PackItem( new Log( 10 ) );
PackReg( 3 );
PackItem( new Engines.Plants.Seed() );
PackItem( new Engines.Plants.Seed() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public BogThing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public void SpawnBogling( Mobile m )
{
Map map = this.Map;
if ( map == null )
return;
Bogling spawned = new Bogling();
spawned.Team = this.Team;
bool validLocation = false;
Point3D loc = this.Location;
for ( int j = 0; !validLocation && j < 10; ++j )
{
int x = X + Utility.Random( 3 ) - 1;
int y = Y + Utility.Random( 3 ) - 1;
int z = map.GetAverageZ( x, y );
if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
loc = new Point3D( x, y, Z );
else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
loc = new Point3D( x, y, z );
}
spawned.MoveToWorld( loc, map );
spawned.Combatant = m;
}
public void EatBoglings()
{
ArrayList toEat = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
{
if ( m is Bogling )
toEat.Add( m );
}
if ( toEat.Count > 0 )
{
PlaySound( Utility.Random( 0x3B, 2 ) ); // Eat sound
foreach ( Mobile m in toEat )
{
Hits += (m.Hits / 2);
m.Delete();
}
}
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( this.Hits > (this.HitsMax / 4) )
{
if ( 0.25 >= Utility.RandomDouble() )
SpawnBogling( attacker );
}
else if ( 0.25 >= Utility.RandomDouble() )
{
EatBoglings();
}
}
}
}