RunUO/Scripts/Mobiles/Monsters/SE/Ronin.cs

121 lines
3 KiB
C#

using System;
using System.Collections;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a ronin corpse" )]
public class Ronin : BaseCreature
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
public Ronin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();
Hue = Utility.RandomSkinHue();
Name = "a ronin";
Body = (( this.Female = Utility.RandomBool() ) ? Body = 0x191 : Body = 0x190);
Hue = Utility.RandomSkinHue();
SetStr( 326, 375 );
SetDex( 31, 45 );
SetInt( 101, 110 );
SetHits( 301, 400 );
SetMana( 101, 110 );
SetDamage( 17, 25 );
SetDamageType( ResistanceType.Physical, 90 );
SetDamageType( ResistanceType.Poison, 10 );
SetResistance( ResistanceType.Physical, 55, 75 );
SetResistance( ResistanceType.Fire, 40, 60 );
SetResistance( ResistanceType.Cold, 35, 55 );
SetResistance( ResistanceType.Poison, 50, 70 );
SetResistance( ResistanceType.Energy, 55, 75 );
SetSkill( SkillName.MagicResist, 42.6, 57.5 );
SetSkill( SkillName.Tactics, 115.1, 130.0 );
SetSkill( SkillName.Wrestling, 92.6, 107.5 );
SetSkill( SkillName.Anatomy, 110.1, 125.0 );
SetSkill( SkillName.Fencing, 92.6, 107.5 );
SetSkill( SkillName.Macing, 92.6, 107.5 );
SetSkill( SkillName.Swords, 92.6, 107.5 );
Fame = 8500;
Karma = -8500;
AddItem( new SamuraiTabi() );
AddItem( new LeatherHiroSode());
AddItem( new LeatherDo());
switch ( Utility.Random( 4 ))
{
case 0: AddItem( new LightPlateJingasa()); break;
case 1: AddItem( new ChainHatsuburi() ); break;
case 2: AddItem( new DecorativePlateKabuto() ); break;
case 3: AddItem( new LeatherJingasa()); break;
}
switch ( Utility.Random( 3 ))
{
case 0: AddItem( new StuddedHaidate()); break;
case 1: AddItem( new LeatherSuneate() ); break;
case 2: AddItem( new PlateSuneate() ); break;
}
if( Utility.RandomDouble() > .2 )
AddItem( new NoDachi() );
else
AddItem( new Halberd() );
PackItem( new Wakizashi() );
PackItem( new Longsword() );
Utility.AssignRandomHair( this );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new BookOfBushido() );
}
// TODO: Bushido abilities
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems, 2 );
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool BardImmune{ get{ return true; } }
public override bool CanRummageCorpses{ get{ return true; } }
public Ronin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}