RunUO/Scripts/Mobiles/Monsters/SE/RuneBeetle.cs

240 lines
No EOL
6.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a rune beetle corpse" )]
public class RuneBeetle : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
[Constructable]
public RuneBeetle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a rune beetle";
Body = 244;
SetStr( 401, 460 );
SetDex( 121, 170 );
SetInt( 376, 450 );
SetHits( 301, 360 );
SetDamage( 15, 22 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Poison, 10 );
SetDamageType( ResistanceType.Energy, 70 );
SetResistance( ResistanceType.Physical, 40, 65 );
SetResistance( ResistanceType.Fire, 35, 50 );
SetResistance( ResistanceType.Cold, 35, 50 );
SetResistance( ResistanceType.Poison, 75, 95 );
SetResistance( ResistanceType.Energy, 40, 60 );
SetSkill( SkillName.EvalInt, 100.1, 125.0 );
SetSkill( SkillName.Magery, 100.1, 110.0 );
SetSkill( SkillName.Poisoning, 120.1, 140.0 );
SetSkill( SkillName.MagicResist, 95.1, 110.0 );
SetSkill( SkillName.Tactics, 78.1, 93.0 );
SetSkill( SkillName.Wrestling, 70.1, 77.5 );
Fame = 15000;
Karma = -15000;
if ( Utility.RandomDouble() < .25 )
PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
Tamable = true;
ControlSlots = 3;
MinTameSkill = 93.9;
}
public override int GetAngerSound()
{
return 0x4E8;
}
public override int GetIdleSound()
{
return 0x4E7;
}
public override int GetAttackSound()
{
return 0x4E6;
}
public override int GetHurtSound()
{
return 0x4E9;
}
public override int GetDeathSound()
{
return 0x4E5;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.MedScrolls, 1 );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public override bool CanAngerOnTame { get { return true; } }
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( 0.05 > Utility.RandomDouble() )
{
/* Rune Corruption
* Start cliloc: 1070846 "The creature magically corrupts your armor!"
* Effect: All resistances -70 (lowest 0) for 5 seconds
* End ASCII: "The corruption of your armor has worn off"
*/
ExpireTimer timer = (ExpireTimer)m_Table[defender];
if ( timer != null )
{
timer.DoExpire();
defender.SendLocalizedMessage( 1070845 ); // The creature continues to corrupt your armor!
}
else
defender.SendLocalizedMessage( 1070846 ); // The creature magically corrupts your armor!
List<ResistanceMod> mods = new List<ResistanceMod>();
if ( Core.ML )
{
if ( defender.PhysicalResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Physical, -(defender.PhysicalResistance / 2) ) );
if ( defender.FireResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Fire, -(defender.FireResistance / 2) ) );
if ( defender.ColdResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Cold, -(defender.ColdResistance / 2) ) );
if ( defender.PoisonResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Poison, -(defender.PoisonResistance / 2) ) );
if ( defender.EnergyResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Energy, -(defender.EnergyResistance / 2) ) );
}
else
{
if ( defender.PhysicalResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Physical, (defender.PhysicalResistance > 70) ? -70 : -defender.PhysicalResistance ) );
if ( defender.FireResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Fire, (defender.FireResistance > 70) ? -70 : -defender.FireResistance ) );
if ( defender.ColdResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Cold, (defender.ColdResistance > 70) ? -70 : -defender.ColdResistance ) );
if ( defender.PoisonResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Poison, (defender.PoisonResistance > 70) ? -70 : -defender.PoisonResistance ) );
if ( defender.EnergyResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Energy, (defender.EnergyResistance > 70) ? -70 : -defender.EnergyResistance ) );
}
for ( int i = 0; i < mods.Count; ++i )
defender.AddResistanceMod( mods[i] );
defender.FixedEffect( 0x37B9, 10, 5 );
timer = new ExpireTimer( defender, mods, TimeSpan.FromSeconds( 5.0 ) );
timer.Start();
m_Table[defender] = timer;
}
}
private static Hashtable m_Table = new Hashtable();
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private List<ResistanceMod> m_Mods;
public ExpireTimer( Mobile m, List<ResistanceMod> mods, TimeSpan delay ) : base( delay )
{
m_Mobile = m;
m_Mods = mods;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
for ( int i = 0; i < m_Mods.Count; ++i )
m_Mobile.RemoveResistanceMod( m_Mods[i] );
Stop();
m_Table.Remove( m_Mobile );
}
protected override void OnTick()
{
m_Mobile.SendMessage( "The corruption of your armor has worn off" );
DoExpire();
}
}
public RuneBeetle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version < 1 )
{
for ( int i = 0; i < Skills.Length; ++i )
{
Skills[i].Cap = Math.Max( 100.0, Skills[i].Cap * 0.9 );
if ( Skills[i].Base > Skills[i].Cap )
{
Skills[i].Base = Skills[i].Cap;
}
}
}
}
}
}