240 lines
No EOL
6.7 KiB
C#
240 lines
No EOL
6.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a rune beetle corpse" )]
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public class RuneBeetle : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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[Constructable]
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public RuneBeetle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a rune beetle";
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Body = 244;
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SetStr( 401, 460 );
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SetDex( 121, 170 );
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SetInt( 376, 450 );
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SetHits( 301, 360 );
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SetDamage( 15, 22 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Poison, 10 );
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SetDamageType( ResistanceType.Energy, 70 );
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SetResistance( ResistanceType.Physical, 40, 65 );
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SetResistance( ResistanceType.Fire, 35, 50 );
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SetResistance( ResistanceType.Cold, 35, 50 );
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SetResistance( ResistanceType.Poison, 75, 95 );
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SetResistance( ResistanceType.Energy, 40, 60 );
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SetSkill( SkillName.EvalInt, 100.1, 125.0 );
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SetSkill( SkillName.Magery, 100.1, 110.0 );
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SetSkill( SkillName.Poisoning, 120.1, 140.0 );
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SetSkill( SkillName.MagicResist, 95.1, 110.0 );
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SetSkill( SkillName.Tactics, 78.1, 93.0 );
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SetSkill( SkillName.Wrestling, 70.1, 77.5 );
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Fame = 15000;
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Karma = -15000;
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if ( Utility.RandomDouble() < .25 )
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PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
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switch ( Utility.Random( 10 ))
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{
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case 0: PackItem( new LeftArm() ); break;
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case 1: PackItem( new RightArm() ); break;
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case 2: PackItem( new Torso() ); break;
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case 3: PackItem( new Bone() ); break;
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case 4: PackItem( new RibCage() ); break;
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case 5: PackItem( new RibCage() ); break;
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case 6: PackItem( new BonePile() ); break;
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case 7: PackItem( new BonePile() ); break;
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case 8: PackItem( new BonePile() ); break;
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case 9: PackItem( new BonePile() ); break;
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}
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 93.9;
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}
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public override int GetAngerSound()
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{
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return 0x4E8;
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}
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public override int GetIdleSound()
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{
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return 0x4E7;
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}
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public override int GetAttackSound()
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{
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return 0x4E6;
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}
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public override int GetHurtSound()
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{
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return 0x4E9;
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}
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public override int GetDeathSound()
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{
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return 0x4E5;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.MedScrolls, 1 );
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}
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public override Poison HitPoison{ get{ return Poison.Greater; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public override bool CanAngerOnTame { get { return true; } }
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( 0.05 > Utility.RandomDouble() )
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{
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/* Rune Corruption
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* Start cliloc: 1070846 "The creature magically corrupts your armor!"
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* Effect: All resistances -70 (lowest 0) for 5 seconds
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* End ASCII: "The corruption of your armor has worn off"
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*/
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ExpireTimer timer = (ExpireTimer)m_Table[defender];
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if ( timer != null )
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{
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timer.DoExpire();
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defender.SendLocalizedMessage( 1070845 ); // The creature continues to corrupt your armor!
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}
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else
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defender.SendLocalizedMessage( 1070846 ); // The creature magically corrupts your armor!
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List<ResistanceMod> mods = new List<ResistanceMod>();
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if ( Core.ML )
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{
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if ( defender.PhysicalResistance > 0 )
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mods.Add( new ResistanceMod( ResistanceType.Physical, -(defender.PhysicalResistance / 2) ) );
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if ( defender.FireResistance > 0 )
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mods.Add( new ResistanceMod( ResistanceType.Fire, -(defender.FireResistance / 2) ) );
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if ( defender.ColdResistance > 0 )
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mods.Add( new ResistanceMod( ResistanceType.Cold, -(defender.ColdResistance / 2) ) );
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if ( defender.PoisonResistance > 0 )
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mods.Add( new ResistanceMod( ResistanceType.Poison, -(defender.PoisonResistance / 2) ) );
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if ( defender.EnergyResistance > 0 )
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mods.Add( new ResistanceMod( ResistanceType.Energy, -(defender.EnergyResistance / 2) ) );
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}
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else
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{
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if ( defender.PhysicalResistance > 0 )
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mods.Add( new ResistanceMod( ResistanceType.Physical, (defender.PhysicalResistance > 70) ? -70 : -defender.PhysicalResistance ) );
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if ( defender.FireResistance > 0 )
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mods.Add( new ResistanceMod( ResistanceType.Fire, (defender.FireResistance > 70) ? -70 : -defender.FireResistance ) );
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if ( defender.ColdResistance > 0 )
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mods.Add( new ResistanceMod( ResistanceType.Cold, (defender.ColdResistance > 70) ? -70 : -defender.ColdResistance ) );
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if ( defender.PoisonResistance > 0 )
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mods.Add( new ResistanceMod( ResistanceType.Poison, (defender.PoisonResistance > 70) ? -70 : -defender.PoisonResistance ) );
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if ( defender.EnergyResistance > 0 )
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mods.Add( new ResistanceMod( ResistanceType.Energy, (defender.EnergyResistance > 70) ? -70 : -defender.EnergyResistance ) );
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}
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for ( int i = 0; i < mods.Count; ++i )
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defender.AddResistanceMod( mods[i] );
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defender.FixedEffect( 0x37B9, 10, 5 );
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timer = new ExpireTimer( defender, mods, TimeSpan.FromSeconds( 5.0 ) );
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timer.Start();
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m_Table[defender] = timer;
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}
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}
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private static Hashtable m_Table = new Hashtable();
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private List<ResistanceMod> m_Mods;
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public ExpireTimer( Mobile m, List<ResistanceMod> mods, TimeSpan delay ) : base( delay )
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{
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m_Mobile = m;
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m_Mods = mods;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void DoExpire()
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{
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for ( int i = 0; i < m_Mods.Count; ++i )
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m_Mobile.RemoveResistanceMod( m_Mods[i] );
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Stop();
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m_Table.Remove( m_Mobile );
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}
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protected override void OnTick()
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{
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m_Mobile.SendMessage( "The corruption of your armor has worn off" );
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DoExpire();
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}
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}
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public RuneBeetle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if( version < 1 )
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{
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for ( int i = 0; i < Skills.Length; ++i )
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{
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Skills[i].Cap = Math.Max( 100.0, Skills[i].Cap * 0.9 );
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if ( Skills[i].Base > Skills[i].Cap )
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{
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Skills[i].Base = Skills[i].Cap;
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}
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}
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}
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}
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}
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} |